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ajhenrydev

115 karma · joined February 2, 2023

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ajhenrydev··on Forth
Can someone explain for me?
ajhenrydev··on Cursor 0day: When Full Disclosure Becomes the Only Protection Left
This report reads a bit like AI writing :/

You need to have an already malicious payload on your pc to make this exploit work (via clone/download/magic). I can understand the severity of the exploit but at the same time I’d hope to not have to run into this situation for it to happen in the first place

ajhenrydev··on YouTrackDB is a general-use object-oriented graph database
Do they have a doc that says what scale this can operate at?
ajhenrydev··on Ask HN: What Are You Working On? (July 2026)
I have a daily puzzle game called https://lettered.io and I’ve been playing around with shareable replay gifs via gifenc. It’s been fun trying to get good looking replays without sacrificing size for quality

The age of AI has been incredible for the daily game space because you can play around with ideas so much faster and riff to find something that works. On the flip side, there’s a lot more games that just rip off another idea and change some mechanic slightly to make it “new”

ajhenrydev··on Ask HN: What Are You Working On? (April 2026)
Still cranking away on my daily game called https://lettered.io. I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles

I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me

ajhenrydev··on USCIS.gov sends user/visitor data to Meta and Google
Oh wow
ajhenrydev··on GitHub appears to be struggling with measly three nines availability
React destroyed perf and used more resources than turbo
ajhenrydev··on GitHub appears to be struggling with measly three nines availability
I worked on the react team while at GitHub and you could easily tell which pages rendered with react vs which were still using turbo. I wish we took perf more seriously as a culture there
ajhenrydev··on Ask HN: What are you working on? (February 2026)
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
ajhenrydev··on Ask HN: What are you working on? (February 2026)
I’m working on my second daily game, https://lettered.io. Like if wheel of fortune puzzles were solvable with Tetris pieces instead of letters
ajhenrydev··on A Gentle Introduction to SAML
Having worked with implementing SAML for a large University-funded application, I learned more than I ever wanted to know but less than I needed to know
ajhenrydev··on Launch HN: Okapi (YC W24) – A new, flexible CRM with good UX
Congrats on the launch! Always cool seeing a familiar face build something badass
ajhenrydev··on Vercel cutting default function timeout in half to 15s for paid plans
The original value was 30s and now requires opt-in to keep this behavior
ajhenrydev··on TS to JSDoc Conversion
Twitter thread about it https://twitter.com/puruvjdev/status/1655813548495486977