1,092 karma · joined July 15, 2009
email: ajay [at] trypromptly [dot] com
twitter: @ajhai
Building https://trypromptly.com and https://makerdojo.io
This should help you organize the meetup.
With the increasing reports of Facebook horror stories, I'm redoing the backend to be generic so that I could easily integrate a new login system (twitter or my own) if something goes wrong.
As per my project requirements, Facebook is the best option. So, the only care I'm taking to avoid get flagged by Facebook spam detection algos is to ask for as less permissions as possible from the user and avoid posting on walls without user confirmation.
- There are not many levels in the game
- Hard to finish the puzzle / user gets bored before finishing the puzzle
- UI is not great. You'll need a decent UI when developing games
- No regular updates. Important way to increase downloads is to push regular updates. With an update, app appears in the "Just in" section of the android market and gains visibility
And not to mention with such less downloads, the ad revenue is pretty bad ($1.52 so far). Even though the total number of impressions that are being served on both the apps together is between 1k-2k per day, there are only 1-3 clicks per week. My best guess is that this has something to do with the way I place ads in my apps. Almost all the free apps (games) that I'd seen till date place ads over the game distracting users. I hate that. So, during game play, I'm diving the screen into two parts, one that displays the game and other displays ad impressions. This won't draw the attention of players and I think is the main reason for the low CTR
http://righttoeducation.in/media/no-objection-25-quota-say-p...