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ahris

331 karma · joined July 17, 2014

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ahris··on Ask HN: Women of HN, tell us about yourself and your journey in tech so far?
There's a game called Valhalla, in which there is a fictional version of the internet where everyone online is assumed to be female and where women didn't have to hide their gender in online communities to avoid biases. The game's take on internet culture feels absurdist, but the satire really hits home when you see threads like this that highlights how invisible women are in our IRL internet culture.

In an ideal world, women don't have to call out their gender in comments (as another user suggests). Instead, we shouldn't assume all posters are male by default.

ahris··on Ask HN: Women of HN, tell us about yourself and your journey in tech so far?
I love this mature response. It really reflects well on the state of sexism in the industry.
ahris··on “I had so many advantages, and I barely made it”: Pinterest engineer on sexism
Programming and STEM in general are targeted towards men (though this message is getting better with the various diversity initiatives). Boys have male role models and are socialized into engineering career paths. This messaging is missing for girls and women. Since they are not encouraged or do not see themselves as programmers, they inadvertently miss the opportunity to pursue these paths at a young age.

In your case, you overcame the class barriers of learning programming. This doesn't preclude the existence of other social barriers, such as gender, race, etc.

It's very admirable of you to have been programming from such a young age, but is it entirely unimaginable for someone to start coding in university? You're glibly discounting the experience of many many talented people. Tech is becoming a field with many different types of people with diverse backgrounds and it's necessary to recognize and accept that fact.

ahris··on “I had so many advantages, and I barely made it”: Pinterest engineer on sexism
There's a well documented and researched confidence gap between men and women. While confidence isn't an issue restricted to just women, it is a more prominent issue for them on average. Did a quick search, and here's the first paper I found on the topic. There's a ton more, though I'm not sure which are publicly available.

http://scholar.harvard.edu/files/sarsons/files/confidence_fi...

Also, what you're talking about is also called stereotype threat, which is where "people feel themselves to be at risk of conforming to stereotypes about their social group". First step to combating those feelings is often recognizing them!

ahris··on Classic arcade game TRON on a cloth modelling grid
I have this on repeat to study to now. Love your song!
ahris··on A Buddhist monk confronts Japan’s suicide culture (2013)
Buddhism doesn't praise suffering. Asceticism is practiced as a way to reach nirvana, the ultimate state of mind that is devoid of suffering.

Some cool reads: http://viewonbuddhism.org/4_noble_truths.html#2 http://en.wikipedia.org/wiki/Asceticism#Buddhism

ahris··on [dead]
Their tone isn't working for them. Even worse, it looks like their target demographic is only males, which reinforces the stereotype that tech workers are not only all male, but also 'slobs'.
ahris··on Norris numbers
As a novice programmer, I found this post extremely helpful! It's given me insights on a problem I wasn't even aware I had.
ahris··on No skin thick enough: The daily harassment of women in the game industry
My point is that games don't have to target a specific gender. Not only does that encourage gender stereotyping, but it limits the games available for either gender. It might be a viable market practice, but it should be criticized for its negative social effect.

Just fyi, but Sims wasn't targeted towards a specific gender. Its marketing was focused on young adults and casual gamers. The Sims is slightly more popular with females, but that doesn't mean it was specifically intended for a certain gender.

In addition, you don't need to speculate on the marketing of video games. The article I linked gives a very thorough walkthrough of its history. The very first games were predominately designed by men, but the content wasn't targeted towards males. For example, Pong, Breakout and Centipede are relatively gender neutral. The extreme marketing bias was introduced after the video game industry crashed in 1983. Companies had to be more careful of the products they created and Nintendo took the lead on the initiative to specifically target males.

ahris··on No skin thick enough: The daily harassment of women in the game industry
This writer has had negative experiences in the game industry due to her gender and is hoping to change that. She is not placing blame on all males. She is merely relating her personal experience where there happens to be a correlation between the negativity and males. Maybe you're reading the tone incorrectly. Her writing is pretty abrasive.
ahris··on No skin thick enough: The daily harassment of women in the game industry
But the target demographic for games doesn't just have to be males. There was a great piece by Tracy Lien detailing the history of video games and how marketing is the direct cause of the stereotype that video games are for males. Video games don't inherently appeal to a specific gender. Indie games, in general, are a great example of how games can have gender inclusive appeal.

Anyways, here is her article. I really enjoyed it and it's a great piece if you want to learn more about video game culture.

http://www.polygon.com/features/2013/12/2/5143856/no-girls-a...