10 karma · joined May 1, 2014
gpt can be layered and made into an agent etc. To do the AB testing or to make prompts longer by adding more end cases as time goes by. But the effects of one single word change are far too complex for gpt base output to understand anything about.
For the stuff about it being a hard problem , now I know you aren't expressly making a false equivocation right? But I did say simple not easy. You are saying hard not complex.
I think there's too much digression here. You're clearly smart and knowledgeable but think LLM are over rated, fine.
And yes I know it's always the best time to say it that's the point of a glass half full, some sugar in the tea, or anything else nice
For the second thing. I think from any point in history saying "coming soon" , well the current moment is the most accurate time to say it. And especially with events x and y and chat gpt right behind us. Chat gpt has basically been a problem since before I was born too, but stating as much a few months ago would just be as pessimistic as the statement you made. Only because i think the LLM hallucination problem may be simple. But it's only a hunch, based on our wetware.
Anyway regardless of how inherently good they are at temporal reasoning I think a secondary module explicitly for reasoning will come around soon. I believe in the brain some neurons organize into hexagons or other geometries to better capture logic, maths, etc. The LLM basically needs some rigidity in it if we don't want fuzzy outputs.
And the largest danger is not people getting lazy and letting the LLM do it. That kind of danger is really long term globalization type danger. Short term we've got much more to worry.
Second you want to split these into multiple agents, one agent can continue the story, and another determines of the character dies and so on. The stories can get REALLY horrendous that way. In the decision agent you can give that particular one a state role that says it is a hypothetical story, so extremely bad things are OK -- and it will honor it completely.
You can also cut-off the agent mid-sentence, and have another agent start from where they left off. Do this with Token limit! Is the secret sauce, otherwise it will be too easy for it to settle back into averages. For me this got much more imaginative but still cohesive content. If you let chatgpt in a single conversation with a single state message create the whole story it gets quite boring fast.
For win or lose tweaking, it is definitely the most interesting part of the problem imo. What I did was actually have the referee bot conclude the story, and in that way you can push it towards win or lose which I find really interesting. So when you prompt a bot to see if a goal is won or lost, having it reason the ending, create an ending, or any infinite variation of those words will affect its determination... much in the same way a human simulate "future thoughts" to determine if a goal has completed, by what possible consequences result and so on.
https://emojistory.herokuapp.com/As-a-HackerNews-user,-submi...
My example is just anecdotal. I used to play and, in just 300 moves was able to tell a full story. Of how I advanced, beat a certain enemy through an interesting battle. How I went into unknown territory and was surprised by what I found. There really was a cohesive narrative and nice story-telling in the previous version. This is what made the game fun, fundamentally. Mini stories of kingdoms locked in war, with interesting battles.
Now, the stories are not told well. Since I am queuing constantly, I am not even paying attention to where my general is most of the time. I am half-blind charging on my bull hoping I run over a general. And likewise, if I am on the defensive there is nothing to do but hope the huge army does not snake through and hit my general. The sense of a story was largely destroyed.
And that's why I think the game is less fun now, even if it is not so obvious why.