1,065 karma · joined November 23, 2012
It's something a lot of folks struggle with yet it is a trait that is eminently learnable[2]!
[0]https://clay.earth [1]https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3498890/ [2]https://journals.sagepub.com/doi/abs/10.1177/014616721663784...
Which means it's a poor user experience. Sorry for the trouble, I wonder if any folks have better ideas here?
It hasn't really caught on but I hedged my bets a little by trying to optimize for learning. On that front it was highly rewarding.
[1]: http://www.achariam.com/elyxel (It's a self plug but I genuinely think it will be helpful to folks)
The first step of awareness means you're on the right track. You've also developed a sense of taste because you've recognized something is distinctly better than the other. Ira Glass has a great way of framing this concept [https://vimeo.com/85040589]. You can close this gap of ability vs taste by continuing what you're doing. If it feels confusing and difficult, you're making progress. It will take a while to constantly probe at the "why" something is better. Next you'll learn how to apply it.
If time is a constraint there's a way you can accelerate your learning. You'll have to ask someone who is better than you for feedback and advice. This works really well. If you have the resources and don't feel the need to learn, you can always pay someone to do it.
There's a lot more I can go on about but feel free to reach out if you need some help. Here's some additional random thoughts:
- Don't get too caught up in the design and elegance of your front end design. Show it to people, they will help guide what you need to work on.
- It's okay if things look like a copy of something else. We can learn a lot through imitation.
- Pay attention to software you love and really try and understand why you love it. (Sounds like you're doing this already)
- Check out these books: Steal like and artist, the design of everyday things.
- Read through Apples's HIG docs, there's lot of great stuff there on mobile and app design.
- Empathy is a critical tool when making interfaces for others. Really try to understand the problem you're trying to solve by getting in the minds of the user. Usually the solution comes pretty naturally.
- By exposing yourself to lots of different kinds of software and apps you'll start developing a sense of what works where. Like when do I use a slider vs a numerical input.
I have the small rooms one described here. And it is pretty manageable. http://thesweethome.com/reviews/best-space-heaters/
It's not quite ready yet (www.elyxel.com) but if anyone is interested feel free to reach out.
The cube animation are six square divs animated with css. Just take a look at the source if you're curious.