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abroun_beholder

16 karma · joined November 25, 2023

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abroun_beholder··on Sopwith – 1984 Game (2000)
I loved Sopwith as a child and back in 2004 I made my own version 'Camel' as a homage to Sopwith https://sopwithcamel.sourceforge.net/ to get myself a job in the games industry. Hard to compete with the original though. :)
abroun_beholder··on Getting good results from Claude Code
Nice post, I'll try a few of those in my own file. From my side, one thing in the troubleshooting section that I think is missing is telling the agent that it should collect some proof of what it thinks is wrong before trying to proceed with a fix. I have burnt through a large number of tokens in the past in situations where Claude took a look at the dodgy code (that it had written) and went 'aha! I know what the problem is here' before proceeding to make things worse. Telling Claude to add in debug print statements can be remarkably effective but I'm sure it can also come up with other approaches.
abroun_beholder··on Show HN: Mazelit - My wife and I released our first game
Congratulations for completing and shipping your game! It looks good. Also an interesting idea to provide the source as DLC. I hope that the sales go well and now best of luck for your next game. :)
abroun_beholder··on Ask HN: What non-AI products are you working on?
My own photogrammetry pipeline because I'm fascinated by the tech (automatically create 3d models from photos). There are also a huge number of commercial applications but I haven't addressed one well enough yet.

https://beholder.vision

So far I've built a first pass of the pipeline using C++/CUDA and used it to power a SaaS and desktop photogrammetry app (free for personal non-commercial use). Got some useful feedback from the initial release of the desktop app back in January and I'm hoping to spend some time iterating to improve further later in the year (currently contracting to generate some funds).

It's possible that some deep learning generative AI network will take over all 3d model generation from photos tasks in the future but I'm hoping/betting that a) classical techniques will give higher resolution, more accurate results for a while yet and b) even if deep learning matches in accuracy and resolution it will always be possible to get better efficiency for big chunks of the pipeline using classical techniques.

abroun_beholder··on Show HN: Spindle, a cross between Wordle and a Rubik's Cube made in PHP
Congrats on releasing this. Having played through and reached the target word, my suggestion would be to try to find a way to lower the difficulty for new players. With Wordle as a new player you can just type in words make some progress and then work out more advanced strategies later on. With Spindle for me it felt frustratingly hard and not much fun at times I'm afraid.

After checking back here a few times I eventually got that I could only spin valid words but they were hard to find so I ended up relying heavily on 2 letter words to reach my final score of 35. Assuming that you support valid Scrabble 2 letter words https://scrabblewordfinder.org/two-letter-scrabble-words you end up spinning words that sound like gibberish most of the time so it seems a bit arbitrary when you can't spin titles like Mr or Ms. :P. Perhaps allow a few free spins to help people unblock the board? Or allow people to skip past problem letters every now and then so that they can spin longer words?

All the best with further development!

abroun_beholder··on Sopwith – a classic bi-plane shoot 'em up from 1984 in the browser
Ah Sopwith! I've got such good memories of playing this in the early 90s. Just 16 CGA colors but the gameplay is so good! :D

10 years later, in the early 2000s I made a fan sequel of Sopwith called 'Camel' https://sopwithcamel.sourceforge.net/ that helped me to get a job at EA. Long time ago now but I've just checked it and surprisingly it still works. Hats off to Windows backwards compatibility there. Anyway, please give Sopwith a go if you've missed it over the last ~40 years it's such a great game. As mentioned in another comment, the authentic experience is to play it on a 386 and then have to hit the turbo button to slow it down... :)