1,896 karma · joined October 28, 2018
meet.hn/city/41.6521807,-4.728605/Valladolid
Socials: - github.com/aarroyoc
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But yes, in languages with batteries included sometimes they feel like an afterthought. It's not just Python. Java also used to have a big standard library, with many useful things including GUI programming which has been neglected a little bit.
They leave you with lots of options though, which could be a problem if you're starting into accounting
When I was younger I hated siestas because I had energy and everything was closed, you couldn't do anything in those hours. It felt like a waste. In fact I think that sports clubs, book clubs and similar things are not as important here as in other countries of Europe (at least from my perspective, no data) because people don't have time. After siesta, stores open and you have to do your chores, giving you no time to have a leisure activity (other than going to the bar and drink, that is).
And if you work keep in mind the shift is 8 hours, so how do you fit siesta in it? A way is to start working early and having lunch very late, working like 7-15. Some government offices and factories work this way. Some people like this schedule but waking up so early, specially during winter I think defeats the point of siesta, as you're probably damaging your body in the morning. Other like me have a split schedule with lunch in the middle, more similar to Europe but the problem is that you leave later. Because at some jobs the mandatory stop is 2 hours.
Now, schools have also different schedules to fit better into their parents schedules and there's been an infinite discussion about which one is better for children. The reality is that is a mess. If we could work less than 8 hours, it would be much better but 8 hours plus siesta is difficult to put up with.
Arab states could get into the same trap
I think it's fair to say that for most gamers, Vulkan/DX12 hasn't really been a net positive, the PSO problem affected many popular games and while Vulkan has been trying to improve, WebGPU is tricky as it has is roots on the first versions of Vulkan.
Perhaps it was a bad idea to go all in to a low level API that exposes many details when the hardware underneath is evolving so fast. Maybe CUDA, as the post says in some places, with its more generic computing support is the right way after all.
Link (Spanish): https://www.elespanol.com/alicante/vega-baja/20251028/hijo-c...
- Pintia is almost confirmed to be near the Duero/Douro river, much more to the south and to the east. It is one of the most explored pre-Roman settlements in the area and while there has not been a definitive proof, there are many hints that show that it's on the place I showed and not where it's shown on the map
- Amallobriga is also, for most historians, located in Tiedra, but it shows Tordesillas. As you can see on the map, the actual location of Tiedra is also a road intersection. The location in Tiedra is consistent with archeological evidence and with route books that show the distance from Amallobriga to other cities we know.
- Nobody really knows where Intercatia or Tela are. But note that a there's a big road intersection at the south. It is confirmed that there was a settlement but we do not know the name of it, several have been proposed. In any case, Intercatia is very difficult to be located as it is shown in the map with no roads going to it. Many archaeologists say it could be in the actual town of Paredes de Nava.
- I don't think there's any real evidence of a bridge that crosses the Douro/Duero river there. What we know is that there's a medieval bridge closer to Septimanca and that it could have had a Roman origin, but according to the map there's no road there.
Now that book is also available with a RISC-V edition, which has a very interesting chapter comparing all different RISC ISAs and what they do differently (SH, Alpha, SPARC, PA-RISC, POWER, ARM, ...),...
However I've been exploring AArch64 for some time and I think it has some very interesting ideas too. Maybe not as clean as RISC-V but with very pragmatic design and some choices that make me question if RISC-V was too conservative in its design.
But Mercury is not a language of the same paradigm as those (imperative, array oriented maybe). It's a logical programming language which I must guess, you probably never used any language of this category. In fact many features of logic programming languages never made to mainstream programming languages or they're behind some uncommon libraries.
The same thing with coroutines and virtual threads. Or with Kotlin data classes and Java records. Kotlin was first, Java then implements something to solve the same issue but it's not the same way as Kotlin.