358 karma · joined January 13, 2012
Hi folks. Interested in building the future of aviation? Come join a mixed reality research and development team within The Boeing Company, based in Australia.
The successful applicant will work within a small team of mixed reality specialists who are tasked with developing innovative enabling technologies for application within new and existing Boeing products and programs. The researcher will perform a variety of research activities focused predominantly within the field of Virtual Reality. Applicants must be Australian Citizens to meet defence security requirements.
Submit a resume and link to a portfolio here [1]. Applications still open.
[1] https://recruit.boeing.com.au/jobtools/jncustomsearch.viewFu...
[Edit]: Didn't realise that the linked video actually showed off HoloTour :)
http://www.mathworks.com/matlabcentral/fileexchange/49683-li...
Why would the engine do this? Is it to try and give a 'cinematic' feel to the game? Do our eyes suffer Chromatic aberration?
tl;dr; The Oculus positional tracker system uses 40 IR LEDs, each with a 10-bit cyclic code of bright or dim flashes. The tracker camera is synced to the headset and can identify each LED using these codes, elegantly simplifying the job of recovering the 3D position of the headset (the 'Perspective-n-Point' problem in Computer Vision). This gives very good absolute position and orientation tracking, however degrades when only coplanar LEDs are visible. This can be overcome by fusing the IMU data from the Oculus, which will be the contents of part four when it is written up.
This man (Oliver Kreylos) seems to do a great job of explaining computer vision problems. I really enjoyed reading these posts, and others on his blog. He's is very well qualified to write about these topics, as well (see his bio here: http://doc-ok.org/?page_id=6 - he has been researching in this area for years).
Both these answers are simply wrong - they are absorbing power from the RF spectrum. Of course there will be some impact.