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a13i

7 karma · joined July 15, 2019

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a13i··on [dead]
Hi, We build a tool to take your development build in the cloud and bring the result back to your machine. For now, it just works for Android. If you have an issue with your build time, check it out. Feedbacks are welcome
a13i··on Show HN: Need faster Android development build?
Hi everyone, We are here to help Android developers build their apps faster in the cloud.

Feedbacks or questions are welcome.

a13i··on Show HN: Buildman.io – Cut your development build time instantly
It helps a lot. Valid points. Thanks.
a13i··on Show HN: Buildman.io – Cut your development build time instantly
Such great feedback. Thanks!

The main advantages are speed and freeing CPU/Memory rather than battery and fan noise.

There is no overhead for downloading and uploading, thanks to binary diff.

The building process for Reactive native and Android Java/Kotlin is different, In Android, Gradle compiles code\xmls almost every time you hit the run(instant run and apply changes does not work well).

Happy to know you liked the domain name :)

a13i··on Show HN: Buildman.io – Cut your development build time instantly
Hi, Thanks for the feedback and the tip. Yes, I am familiar with mighty. I think it will be huge. I'll check Unreal engine and maybe other game engines, but we focus on Android because it sucks.
a13i··on Show HN: Buildman.io – Cut your development build time instantly
Thank you for your feedback. There are two main benefits: 1. Your resources(especially memory) are free for using other apps like Figma, Emulator, etc. Also, during the build, your machine is workable. 2. Faster build: Because we build the codes continuously in the background, next build will be much faster. Regular Android projects take minutes to build with Buildman will take seconds.
a13i··on Show HN: Buildman.io – Cut your development build time instantly
Hi everyone Buildman is an Android Studio plugin to build your codes in the cloud. If you are an Android developer, you know the CPU fan sounds like aircraft when you hit the run button. But with Buildman your code gets built in the cloud and no CPU/memory is used on your side.

Feedbacks are welcome