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__phantom

-1 karma · joined April 5, 2018

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__phantom··on The truth about Apple's engineering [video]
At this point, I'll only use an Apple product if my work pays for it.
__phantom··on Peepeth: Unstoppable Microblogging
In terms of getting paid: As a content creator, I'd like the barrier to entry to be as small as possible. Youtube Views being the lowest, what's the draw for this over Patreon, or even a Paypal?
__phantom··on Atomontage: voxel 3D simulation technology for games
So Sparse Voxel Oct-trees (SVOs) have been around for a while now. NVIDIA heavily invested in researchers for this. However, the existing workflow for game / movie assets is polygonal in nature, making this a really niche technology. They've instead focused on Bounding Volume Hierarchies (bVOs) which allow for fast ray tracing into traditional models / with normal materials.