475 karma · joined July 12, 2025
> And aside from a license renewal snafu in 1980, the device made no waves until its existence was shared with the local newspaper—it wasn’t a secret, just unpublicized.
I don't really understand why every little thing needs to be spelled out. It doesn't matter. We're not getting the RAM at an affordable price anymore.
https://www.tomshardware.com/pc-components/storage/perfect-s...
You can't fix everything, but you can set things up so there's an opportunity for change.
Yes, and we have plenty of infrastructure to destroy. It's a target rich environment.
> And Western leaders know this, they are preparing Drones
I've seen zero indication that this is true. Do you have sources that we're in any way preparing for a large-scale drone war?
Based on what? Your arbitrary standards. I still don't understand what's wrong with 30% for everything Steam provides as a platform. It's perfectly acceptable. It's not making indie developers poorer. It helping to ensure Valve can focus on the things that matter to them and do things like invest in Steam Input, Proton, SteamOS, and Steam Deck/Machine/Controller/Frame/etc. And it's still significantly better than the times when your only option was brick and mortar, where you maybe got 10-30% as the developer.
Every other digital storefront does far less and still takes 15-30%. Why is Valve the big boogey man and everybody else is free to charge whatever they want on developers while doing fuck all for anybody but themselves?
It's the same shit with the Baltic states and other former Soviet satellite states. They're terrified of Russia, but people in Germany or further West think it's all overblown propaganda and there's nothing to fear from Russia.
You being ignorant doesn't mean there aren't real issues and real, justified fears.
Why would you not need to license it? Steam isn't open source and Steam, the trademark, is owned by Valve. If we were talking about a standard distro like Fedora, no, I guess they wouldn't have to license it, but we aren't.
I remember 2042 being significantly worse when it launched. I've also played almost every other AAA launch of recent years from Elden Ring to Borderlands 4. They all run worse than BF6, even now.
I don't understand how that would be in any way ergonomic. The new Steam Controller's layout has a proven track record with the Steam Deck, which is essentially identical. It allows you to play KB&M games like Alpha Centauri on the Steam Deck without any external peripherals. It would be utterly unplayable if the trackpads were in the same place as the PS5's pad, which is basically just used to open a menu or map or for gimmicky in-game gestures.
This is fun, just found this issue from 2018 which was closed with this comment:
> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.
> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.
It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:
> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.
The problem isn't Google reporting vulnerabilities. It's Google using AI to find obscure bugs that affect 2 people on the planet, then making a CVE out of it, without putting any effort into fixing it themselves or funding the project. What are the ffmpeg maintainers supposed to do about this? It's a complete waste of everybody's time.
> The latest episode was sparked after a Google AI agent found an especially obscure bug in FFmpeg. How obscure? This “medium impact issue in ffmpeg,” which the FFmpeg developers did patch, is “an issue with decoding LucasArts Smush codec, specifically the first 10-20 frames of Rebel Assault 2, a game from 1995.”