1,464 karma · joined December 4, 2011
CGFloat distance = sqrtf((clickPoint.x-charPos.x)*(clickPoint.x-charPos.x)+
(clickPoint.y-charPos.y)*(clickPoint.y-charPos.y));
And got this in Swift: var distance:CGFloat = sqrtf((*((clickPoint.y-charPos.y)*()
Most of the code I put in converted to Swift correctly (though it wasn't efficient Swift code) but the above line was just plain wrong. So, it still seems a little buggy but it is a good idea. Like you pointed out, it is only useful for Objective-C to Swift since the Foundation framework is not available in Android.It is also a thrill for me, as a parent, to be able to see their young imaginations manifest in a 3D space which I can explore and interact with.
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I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.
I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.
I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.
I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.
It’s not about the money. It’s about my sanity.
It was a pleasant surprise. It is a nice concept I have not previously seen done. (I'm sure someone can come up with examples of where it has previously been done before but this is the first I personally have seen it.)
Also, I was thinking of more of a blatant rip off. I'd imagine those rip offs that are already out there are going to see a spike in downloads in the next couple days when people go to find this game and it isn't there.
Switch out "bad news" with "angry news."
I'd imagine that, until broadband becomes truly instant, you will have a need to ensure users that the page is still loading. A user's patience will never grow. It will only shrink. The least we can do is buy ourselves precious seconds by using a progress bar. It is the difference between "Your call is important to us, please hold" and "You are now 5th in line to be answered. Please hold." The illusion of progress goes a long way in fooling the user's brain into having just a smidge more patience.