378 karma · joined December 29, 2018
And if you're curious, this is why I linked this header in the post; it has the minimal surface of functions we needed: https://github.com/raverie-us/raverie-engine/blob/main/Code/...
And I'm sure this fictional browser could find a way to make ad-blocking plugins that analyze network traffic and decompile wasms to scan for whatever using the latest AI magic :P
OES_texture_float OES_texture_float_linear
But on WebGL2, it only shows OES_texture_float_linear. I think OES_texture_float doesn't exist on WebGL2 I'm guessing.
Tiny modules also sound awesome. I'll give the article a read, thanks for this!
Had to take into account the mouse coordinates too since they were not scaled.
https://github.com/zeroengineteam/ZeroDocs/blob/master/getti...
I just did some profiling on Firefox and I feel like the profiling result doesn't quite make sense but it's saying that the majority of time is spent calling Performance.now() from the clock calls in C++. I'm wondering if that's because we're calling it too many times and maybe we should just call it once per frame.
Good find though!
Makes sense to switch the rest of the UI to react though, just for how many people know it.