I haven't used VR devices too much but I believe the wiggling that you see in VR demos is not present when actually using the device. The device is simply adjusting the perspective to match your head motion and so the actual user is not seeing the wiggling but in the demo it appears that the view is wiggling to the watcher.
But I agree that wiggling is off putting. I think VR demos should low-pass filter the output to some degree to give a more realistic perception of what VR is like.