1,165 karma · joined December 4, 2022
Basically, it doesn't handle the context "better", it barely does anything special to it, which can actually be better for cost efficiency.
Games don't run poorly "because of unity or UE", those engines are highly optimized for the graphical fidelity they provide, It's super easy to find examples of games that run flawlessly with these engines (UE5: Arc Raiders, Unity: Arknights Endfield). Seriously, this narrative is ridiculous and needs to stop.
Some games with those engines run poorly because no matter the engine, if the developers don't take the time to optimize their games, the result will be an unoptimized mess. Is Unity engine responsible for the fact that Cities Skyline 2 devs decided to render the full polygons of every individual's teeth no matter the distance ? There are a ton of tools built in to handle level of details and they didn't use them...
I doubt those unoptimized games would do any better and in a shorter time if the studio had to build their own engines, or with any other available engine. Bevy is too barebones to be compared, and Godot is not as capable as Unity/UE.
And it's on my phone only, on my computer I'd just copy the URL since I'm out of an app
The YouTube share feature let you pick the time to share but they removed it for some reason m..
https://wtfhappenedin1971.com/
I mean, it's cherry picked, but still funny to see all those charts.