449 karma · joined September 28, 2017
We need a Blender-like design tool specifically for product design. Using HTML/CSS for rendering so it covers most web needs and that usually more than encompasses native app-layout emulation. Open source, technical, and not expected to be picked up in a day or fully understood top-to-bottom by everyone.
The reason Figma is putting us into a design box is because it doesn't have all the CSS features that actually let you create incredible experiences.
Figma is a great tool for 90% of basic and boring design. A lot of product design is not just basic and boring, and a lot of stuff I need simply cannot be reproduced in Figma. So yes I do just write the code directly, but that doesn't let me explore those complicated layouts and iterate on them visually the same way I could if it was HTML/CSS in a Figma-like design canvas.
When my devs just copy whats in Figma dev-mode they get so much stuff wrong.
I work in complex SAAS product design. Basic things I can do in CSS I can't do in Figma. Things like a table? Yeah it is entirely faked and awful in Figma. Don't even get me started on anything more complicated than flex rows and columns.
Half the debate over designer/dev handoff in the industry right now is simply because of Figma's limitations and the refusal of designers and front-end devs alike to learn HTML and CSS.
We need a Blender-like tool for web and app product design. Highly capable and advanced, you aren't expected to know all of it, and it can do anything you want it to.
I need a tool that is more than just a fancy rectangle drawer.
Your black and white way of looking at this is naive at face value. We need both federal and private funded research. Is there fraud in science? Yes. So your answer is throw it all out instead of rooting out the fraud? Somehow expect fraud not to exist in privately funded research? Your comments here are so myopically driven by a bias against something rather than what is the best outcome for scientific research.
Our bodies are such strange mechanisms.
Cursor has consistently felt faster and easier to use with better inline auto-complete and faster large edits in chat than VSCode ever did. The way suggestions and chat is shown is just a bit easier to read and more elegantly presented.
These things make a big difference.
I've found the lowest motion-smoothing setting makes watching stuff like this far more enjoyable while avoiding the awful soap-opera effect you get from higher settings.
It felt awful to admit to myself since I hated on motion-smoothing for so long, but I simply cannot not see the 24 frames in pretty much all scenes where the camera is panning and background has to move a lot.
His lying doesn't change the incredible work by those engineers and other employees of SpaceX.
I don't know how people don't see how poor quality so much AI writing is, even when referencing good quality work.
Also making effective visualizations that do a good job of illustrating a concept is not just a matter of being able to write the code.
My visual imagination absolutely can have a time dimension just like my audio imagination. I can remember sequences of film from movies I have seen many times with high level of detail, and then if I so choose change what happens in that sequence to whatever I want.
I think it's more that as humans our audio fidelity in general is less detailed than our visual fidelity so it is easier for us to notice limitations in our ability to imagine visuals than in our ability to imagine audio.
I can have very vivid mental imagery, I can imagine all sorts of fantastical things in detail in my mind on command. But that doesn't mean I don't see black when I close my eyes. It doesn't mean the mental imagery blocks what I can see normally with my eyes open. It is in your "mind's eye", so it is still triggering the vision parts of the brain, but almost like its on a different screen.
Similarly with imagining sound or music. I can almost perfectly recall some of my favorite music, I can compose a new piece (poorly) in my head based on music and sounds I have heard, but none of it will drown out an actual sound I hear around me.
That being said, if I am very mentally focused on some mental imagery it can still distract me from my real vision and or even sort of "replace it" without my closing my eyes. Sort of like the feeling you get when driving and zoning out thinking about something (but you are still safely driving).
> Only a small subset of what our brains do is actually conscious. What makes some information processing more special than others that some of it is conscious and the rest is not?
This is an excellent way of approaching the question, but I just as easily can say isn't it more likely that the difference is the pattern of the information and not the strict physical structure that makes it? Look at how many different physical structures and mechanisms we have for seeing, hearing, breathing, touching, etc across nature. Many of them are fundamentally different from each other, but end up in the same result of a sense.
Isn't it more likely that conscious thinking is like other senses in that it's a kind of information processing, rather than a specific mechanism of processing?
This also make it more likely to answer your question of why are some mental processes conscious and the majority are not, it would seem far more likely that the brain's neuronal structures (most of which are the same basic cell throughout the brain, just in different types of structures) discover different patterns rather than fundamentally different physical processes.
I'm not talking about hand-wavy sci-fi or spiritual "the universe is a sentient being" stuff. I'm talking about one of the few solutions to what the nature of qualia is and why we aren't philosophical zombies. Why would the universe have some mechanism of consciousness available to it prior to those structures even existing? What is more convincing about a physical process being the literal mechanism for consciousness and not an informational process that has an abstracted physical basis? Could the literal mechanism not just be the information system considering you can create the same behaviors in a simulation as in reality?
Consciousness being some thing that just appears in the universe all of a sudden because evolution happened on this "neat trick" in physics seems more "magical" than it being an emergent property of increasing more complex systems, but a property that has always been there. We see the same emergent behavior appear in all sorts of systems built using different parts and/or simulated as long as they are in the same context of rules. Why wouldn't that also hold true for the emergent behavior of consciousness?
The argument for it being this unique thing that only can happen via a strict physical process strikes me as dualist. Why is it a unique thing?
Those atoms and molecules may just be bits of information themselves in some higher order computer. But there is nothing inherently "magical" about consciousness other than its uniqueness.
Heck there are fairly convincing arguments for pan-consciousness where it is a fundamental part of any set of information and is simply as complex as that information system. If you have a highly complex, self referential information system like our brains, then the complexity of consciousness is equivalent to our experience. The chinese box would have its LLM-like consciousness, which we would not recognize as our own, but could still a qualitative experience born from objective information states.
Think more about your last paragraph, it undermines your argument from the previous two. If everything is the result of a physical process, then how is that an argument for consciousness being somehow fundamentally different or exceptional in our ability to recreate or simulate it?
I bundle UI/UX together because that's what most design teams end up doing, both. In my experience only very large companies commit the resources to having dedicated UX research. It's only telling of the practical reality, not of my knowledge of UI or UX.
My point is that there is no universal "purpose" to design. Design is a practice that can be applied to a wide range of purposes, some more aesthetic, some more functional, and in all cases are struggled to be measured by subjective or objective means.
The popular designers I refer to are not from advertising backgrounds. They are all "design engineers" who make things that stand out from the rest because they can actually produce their work and thus are capable of way more than the crazy limitations Figma or other design tools put on us. The trend amongst tech startups has been landing pages that follow the aesthetics of companies like Linear and Stripe. Whether or not they are functional, they stand out because they are flashy.
Web design used to be filled with ridiculously detailed and "over" designed websites that rarely were hyper-focused on clarity or efficiency of communication. It's only recent years where that has become such singular focus, and in turn has created a sentiment that UI and web/app experiences have lost their charm.
Many of the currently popular marketing site designers in the design community do come from UI/UX and web-design backgrounds, and they are popular because they design over-the-top big-text animation-filled websites that catch your eye.
The core of UI design is not "clarity". That is one adjective you can aim for, and you will find a wide range of opinions on what it means and how to measure whether you were successful or not. But "user interface/experience" does not imply it HAS to be an efficient one. Some UI/UX is designed for delight and delight alone.
The person you are replying to got into the industry with the same attitude most UI/UX designers I know had starting out. The people who approach it with your attitude have mostly been engineers. In the end most meet somewhere in a happy middle.
I'm not really sure what it is you are trying to defend here? I understand arguing that you can't guarantee a different approach would have led to better results, but in this situation it seems fairly clear that corporations being open and honest would be superior.
I am in WAY more danger from a police car currently than from a drone mitigating the need for the police to send a car in the first place.
That's a very black and white way of looking at things. We have vastly more surveillance today by businesses, governments, AND private individuals on each other. There have been abuses that have been exposed and fought against, there have been exposes due to this surveillance of powerful people who otherwise would not have been discovered in their corruptions or misdeeds. Surveillance is a tool, not just something used by the powerful against the weak. It can and will be used for good and bad.
I am familiar with the arguments made against policing, and agree it needs significant reforms, but don't agree with the approach the defund the police, abolish prisons, and ACAB groups take even if I understand where they are coming from. They are very effective however at making the average person dismiss progressive thinking instead of actually consider their otherwise valid points.
> You seem to be under the misapprehension that only surveillance can reduce violence.
It's not just about violence, and surveillance is only one of many tools a society uses to regulate itself. Can you suggest to me what tool, process, or policy would be able to track down a kidnapper faster than having a few more available cameras would? Nothing after the fact is going to be more effective than knowing where the person was when it happened and where they went.
We can discuss and likely agree on all sorts of policies that can help mitigate violence and social problems BEFORE they happen, but that won't make you feel better when your kid is gone already. What if drones ARE the safe way to improve policing? You get eyes on the scene without a fallible and scared human trained to shoot before thinking.