686 karma · joined May 16, 2022
The only use of this must be some kind of discrimination, right? Like "Oh you're in a same-sex relationship, remind us to not give you any time off if your partner goes to the hospital."
So gross.
10 ad impressions per user might not sound like much, but you're going to get a lot of people installing your app, not liking it, and uninstalling it. The way the mobile game business works the "install count" means almost nothing, you need many, many, many installs to start making any money at all because so few people 'stick around' to actually make you any money.
Regardless of how they spin it, this model is very bad for the FtP games, which is the vast majority of games now.
You get a GPL version of the code, which is free and nobody can charge you for, ever.
If you want to use the software in a way that is not GPL compatible you can opt for the other, paid for, license.
This works in some cases, but in the case of Godot (assuming we were to do something like this) is the MIT license, which already gives you the rights to do whatever you want.
And even in the GPL case, if the other license terms became too odious you could simply switch to the GPL version, and not pay.
Also, it let me have a cute monkey as a logo : https://prehensile-tales.com :) (I'm not selling anything there, but you can see the logo)
An open source project doesn't have to be the very most used thing from the beginning in order to eventually eat everyone's lunch :)
For Godot, if we were to stop developing it (and I'd like to note that Godot is one of the most active projects on Github right now) you would still have the version you have now.
What is the difference between Epic not working on a game engine you use or an open source project not working on a game engine you use? Except that with Godot at least you could work on it yourself if you wanted to.
For programming platforms (like game engines) this is even MORE of an advantage, as with something like terraform you could conceivably rewrite your stuff in a matter of weeks if you have reasonable testing. For a game that is not possible.
Nobody can take away your rights under the MIT license, there's no legal mechanism to do that. You are protected, fully, from shit like this.
I also have no idea how many of those systems ran MIPS RISC/os and not NT. I guess a handful probably ran Linux too.