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SuperV1234

313 karma · joined November 26, 2013

C++ enthusiast, WG21 member, hobbyist gamedev.

https://vittorioromeo.com/ https://github.com/vittorioromeo

submissionscomments

Cost of enum-to-string: C++26 reflection vs. the old ways

vittorioromeo.com·3 pts·SuperV1234·
0

Stackless coroutines for gamedev in ~200 lines of C++

vittorioromeo.com·6 pts·SuperV1234·
0

The hidden compile-time cost of C++26 reflection

vittorioromeo.com·60 pts·SuperV1234·
42

Building a lightweight ImGui profiler in ~500 lines of C++

vittorioromeo.com·4 pts·SuperV1234·
0

More Speed and Simplicity: Practical Data-Oriented Design in C++ – CppCon 2025 [video]

youtube.com·2 pts·SuperV1234·
0

How to break or continue from a lambda loop?

vittorioromeo.com·2 pts·SuperV1234·
0

Free performance: autobatching in my SFML fork

vittorioromeo.com·2 pts·SuperV1234·
0

AoS vs. SoA in practice: particle simulation – Vittorio Romeo

vittorioromeo.com·2 pts·SuperV1234·
0

Show HN: BubbleByte, Open-Source SFML Incremental/Idle Bubble-Popping Cat Game

store.steampowered.com·2 pts·SuperV1234·
0

Show HN: BubbleByte, Open-Source Bubble-Popping Cat Empire Incremental/Idle Game

2 pts·SuperV1234·
0

Rendering 500k sprites at ~60FPS in my SFML fork (batching and API changes)

vittorioromeo.com·2 pts·SuperV1234·
0

Vrsfml: My Emscripten-ready fork of SFML

vittorioromeo.info·1 pts·SuperV1234·
0

The Sad State of Debug Performance in C++

vittorioromeo.info·146 pts·SuperV1234·
108

Show HN: Quake VR – Quake (1996) as a first-class PCVR experience

vittorioromeo.info·6 pts·SuperV1234·
0

Wordlexpr – compile-time Wordle in C++20

vittorioromeo.info·2 pts·SuperV1234·
0