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So when people, who don't like this change, point out their dislike of it, the reasonable reaction would be to argue that the change is good. Not that there hasn't been any change.
Having gamed for three decades now I'd say the shift has been very real. There's a much larger fraction of games that have representation of women, mental illness, disabilities, races, etc.
Is that progress or destruction? Depends on which side you fall on.
You're saying there are no examples, does that mean you think no shift has happened? That games are still made the same way? If so, are you claiming that games always had this sort of diversity of representation? Or that games nowadays still don't have it?
So, people do know how to design a feature, but they also know it takes a lot of time and effort. They want AI to do that work for them.
Noctua fans are still the top #1 performers in the world. You can argue that it's diminishing returns and you can get a fan with 90% of the performance for 50% of the money, but that doesn't change Noctua's position at the top.
As I understand it, they ask only from accounts that check several boxes for common cases of abuse. So basically, personal accounts (as opposed to business accounts) from poor countries (by per capita, so e.g. India qualifies as poor).
x86 will lose to ARM/RISC in gaming only if those chips provide a better gaming experience.
None of them are easy for new players, with Dota 2 in particular requiring at least 2000 hours to have a chance of not being horrible at the game. Yet it isn’t causing any fall off. Instead it is binding people’s lives to these games, achieving retention rates that easier games can only dream of.