Cause innocent people are sometimes wrongly convicted, and sentenced to death. Life behind bars without the possibility of parole achieves pretty much the same effect for public safety, while still giving the wrongly accused a chance to live. There are also rare cases in which new evidence overturns their conviction decades into their sentence. If they're put to death, they never get that chance.
In regards to flossing, I used to never do it, until a new dentist told I oughta or my teeth would fall out in my 20s.
I was 16 when that happened, and I have flossed every single day since. Now I can't brush my teeth without flossing. The process just feels incomplete without it.
I don't get what you mean by "you must be this tall to play this character". Equating height to skill is a false equivalency. You can't get taller by practicing. Either way, it sounds like the devs just messed up the initial balance. It ain't the fault of the players who were serious about learning the character. That's the modern conundrum of games in the post SFIV era; constant balance patches before the full meta has been explored. Personally, I'm often dissuaded from trying to learn top tier characters in new games because of the fear that all the muscle memory I build will be useless when the game gets patched. It's gonna be interesting when Street Fighter 6 gets its first big balance patch a year in, and all the Ken and JP players take to their keyboards to complain.
There is a difference between balance and ignorance. Handicaps don't work very well if one player has stronger fundamentals than the other. It'll just be a slippery slope of stacking handicaps until one player ragequits. Instead of trying to Harrison Bergeron the situation, your best bet is to just play a different game or find a way to motivate the other player to learn as you did.
You just said yourself that doing them frame perfect yields a better version of the move. The input is difficult because of the potential reward. It's like doing perfect EWGFs in Tekken. I played Ivy in SoulCalibur II, and could do the Summon Suffering input pretty consistently if I buffered it during another attack. It led to a fun mixup since the other player would hear my joystick switches actuating as I did the motion, and crouch to avoid the throw. Instead of finishing the input, I'd hit them with her 2 A+B overhead instead. God, I love SCII. It's a shame the sequels kept trying to reinvent the wheel with the gameplay.
The problem with playing competitive games casually is that the moment one player actually bothers to learn anything about the game, it immediately ruins the experience for the other player if they're unwilling to do the same.
Compared to other 3D fighters like SoulCalibur, Dead or Alive, Bloody Roar, etc, Tekken is completely unintuitive for a casual button masher. Tekken, like Virtua Fighter, requires you to sit down in Training Mode for hours just to learn a single character's basic moveset, BnBs, and gameplan. Compare this to 2D fighting games, where all you gotta do is learn the basic Street Fighter 2 movelist, and you can quickly figure out how a character plays by taking one glance at their movelist. The funny thing about this is that Tekken hardly has any motion inputs, which is what most casual players are intimidated by when picking up fighting games.
Motion inputs aren't arbitrarily difficult. They're intrinsically tied to the game's balance. Basic special uppercut moves like the Shoryuken use the forward->down->downforward motion to ensure the player cannot hold back to block during the motion. The player must commit to use their strong special uppercut move frames before they've actually unleashed it. Guile's Sonic Boom projectile requires the player to "charge" the move by holding back for a couple of seconds before being able to unleash it. This creates a risk factor, since the opponent is then incentivized to cross up Guile to make him lose his charge. However, this is where Guile's special uppercut, the Flash Kick, comes into play. The Flash Kick can be simultaneously charged along with the Sonic Boom, to disincentivize the opponent from attempting to jump over Guile. Mapping any of these moves to a single button press is a balancing nightmare. Street Fighter 6 has a "Modern" controls option that does exactly this, and it comes at the cost of a big chunk of the character's available movelist. Even with that huge tradeoff, the Modern versions of several characters are still considered high tier. Even then, you hardly see any Modern control players in the upper echelons of Ranked matchmaking because, ultimately, it's way easier to learn the motion inputs than it is to have a solid gameplan.
My advice to all high school graduates is that you should not go to college if you don't already know exactly what you want to major on, and have at least some idea of what career path you plan to pursue.
I had a complete stranger suddenly get into the passenger sear of my Prius when I was dropping off a friend at the metro station. We had locked eyes as my friend was getting out, and I waved out of politeness. I guess he misunderstood and assumed I was driving a cab/uber/whatever. My friend later said he got the impression the guy thought I was selling drugs.
As if Microsoft hadn't already done enough to alienate the fighting game community. A lot of fighting game players use Brook adapters and PCBs for their fightsticks/controllers. Nobody wants to buy a second $200 arcade stick just to play Killer Instinct lol. This will render those adapters useless unless Brook can figure out a way to update the firmware to fool the check. I'm pretty sure that's what they've been doing on the PS4/PS5 to bypass the 8 minute timeout.
I think the appeal of spokespeople is that they're actual human beings. Knowing they're computer programs would only appeal to the Hatsune Miku types. The only way they could get away with marketing an AI spokesperson like a real one is by hiding the fact that they're an AI, which in itself would lead to a huge controversy the moment the cat's out of the bag. As it stands right now, an AI spokesperson is no different from a mascot.
I bet right now some teenager in Ireland is surely stocking up on low cost tablets to sell to those kids at a markup. Anybody who thinks those kids won't just hide their contraband devices from their parents and teachers is a fool who doesn't remember being a kid.