451 karma · joined September 24, 2019
GitHub Copilot for lawyers
"Woodworking Mindset" is one antidote: https://scottstevenson.substack.com/p/lego-mindset-vs-woodwo...
A lot of the time being too high in conscientiousness actually makes it super hard to be creative: https://scottstevenson.substack.com/p/how-to-finally-make-so...
http://bookofhook.blogspot.com/2013/03/smart-guy-productivit...
It's fine in moderation but tackling ambiguity regularly makes magic happen.
I wrote about a hypothesis here: https://medium.com/@scott.stevenson/how-to-finally-make-some...
Most of us are scared by the ambiguity of actual creative work, so unless we are under the threat of deadline, we seek out "structured games" to play so that we can put off the anxiety of freeform work. These games are:
(1) Tool Game: Researching and setting up tools (2) Learning Game: Books, podcasts, courses (3) Maintenance Game: Cleaning up our desktop, desk, house, etc. (4) Process Game: Setting up new processes and following them
The knowledge that things are actually easy and straightforward means we actually need to do the creative part of the work--many people are not ready to face that knowledge.
Would love to hear any feedback from the HN community.
It applies to product development too. Obsessing over "doing the things the right way", "using the right tools", "100% test coverage" is not enough to create a winning product. It is very easy for engineering teams to get caught up in those intermediate goals rather than the actual goal. I'd say it's one of the most common reasons technical founders fail.
Then you have hackers like Pieter Levels making millions/year with a single gigantic PHP file on a single server.
I wrote a bit about this and my startup journey here: https://medium.com/@scott.stevenson/how-to-finally-make-some...