3,866 karma · joined July 12, 2011
Currently, I am a lead applied research scientist working on the future of AI and software development.
I was a Technical Advisor to the CTO at Microsoft working on AI/ML, agents, and the systems they work with.
I was the cofounder of Transparent Systems - instant settlement for business. https://transparentsystems.com
Previously, I was Paul Allen's Technical Advisor at Vulcan. I also worked on Project Natick - Microsoft's undersea data center - https://www.projectnatick.com and Holoportation (now mobile!) - https://www.microsoft.com/en-us/research/project/holoportation-3/
Email: jeffkramr:at:gmail:dot:com
Github: https://github.com/Qworg
Kismet: 0956bcca93faa0abcd57648296328b37db80013000807ea211e79a2e14814774
Keybase: [ my public key: https://keybase.io/qworg; my proof: https://keybase.io/qworg/sigs/7vYAbTGQlx9t1-3gbpHsWl5p59J8i0UmPk83VAUU1-8 ]
Meet.hn: meet.hn/city/47.6694141,-122.1238767/Redmond
Promoting internal business isn't a sure thing - particularly when tariffs reduce competitive pressures.
You can disagree! Folks who are impacted have every right to be pissed, organize, take action. All of these creative endeavors existed _post technology updates_ though - that's my entire point. The need for art doesn't disappear - it changes. Standing athwart the change is a choice, but I'm not sure it is an effective position.
In a hits business, does quality picking matter? You want to avoid adverse selection, but beyond that - isn't it just about scale?
Is that not the work of commercial creative workers? Did it not exist pre AI? There's an argument to scale, certainly, but the idea that "things were better in the past before these <<new technologies>> came out" is generally a suspect argument.
To your broader point - new tools for creating creative work come out all the time. Did we suffer greatly at the loss of image compositors when Photoshop arrived? On the flip side, did digital art gut painting and sculpture? Isn't this just another tool for creative expression?
Art is a way of seeing, not a way of creating. I don't think the technology is taking that away.
For example: https://www.skylight.global/
Cars don't trundle, overloaded trucks do.
Live and learn.
I'm glad it worked out for both of us.
That said, we were one of the largest Rust shops outside of the FAANGs, but Rust was straightforward to teach to C/C++ folks.
I think the pricing is weird because you can start (and run!) for free, while the end to end solution requires negotiating with multiple parties.