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Origummy
43 karma · joined April 24, 2012
submissions
comments
The Pokemonetization of Game Content
pocketnext.com
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1 pts
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Origummy
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0
Designing games with the mute button in mind
pocketnext.com
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1 pts
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Origummy
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0
Why we don't need to ditch the term 'gamer'
pocketnext.com
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1 pts
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Origummy
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0
Lamenting the loss of "hard mode"
pocketnext.com
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2 pts
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Origummy
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0
What Dark Souls can teach us about (un)approachable game design
pocketnext.com
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1 pts
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Origummy
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0
Great Artists Steal
pocketnext.com
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1 pts
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Origummy
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0
Casting a watchful eye upon in-game currencies
pocketnext.com
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1 pts
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Origummy
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0
Where the hell is gaming headed?
pocketnext.com
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1 pts
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Origummy
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0
The growing role of the player in game development
pocketnext.com
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1 pts
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Origummy
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0
Mobile games' slow journey into the hearts of the hardcore
pocketnext.com
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1 pts
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Origummy
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0
The dirty truth about App Store rankings
pocketnext.com
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2 pts
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Origummy
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0
How long is "long enough" for a free game?
pocketnext.com
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2 pts
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Origummy
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0
59% of apps don’t make enough to recoup development costs
pocketnext.com
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1 pts
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Origummy
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1
The iPhone is the new arcade
pocketnext.com
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2 pts
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Origummy
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0
No Man is an iLand
pocketnext.com
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4 pts
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Origummy
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2
This is how graphics in games matter
pocketnext.com
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32 pts
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Origummy
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16
The incredible Chex Quest saga
pocketnext.com
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1 pts
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Origummy
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0
Why it's kind of a compliment to be reported to the FTC
pocketnext.com
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3 pts
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Origummy
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0
Is a rocket scientist smart enough to make it in mobile games?
pocketnext.com
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4 pts
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Origummy
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1