359 karma · joined October 9, 2013
I'm also planning on looking into modifying an old digital clock radio I have with and ESP that uses NTP to keep time more accurately but I haven't gotten very far with that yet.
The lockdown is really only half the reason I'm doing these projects now. The other reason is that I moved to a bigger apartment earlier this year so now I actually have space to hack around with this kind of stuff.
I also disagree that it is simple while you're on it although I have to admit that I'm not a very confident driver at the best of times so maybe that's just me.
You got it backwards. The PC version was known as X-COM: UFO Defense in North America and UFO: Enemy Unknown outside North America.
For example, there's a comment about having to lower the clock speeds but it doesn't say why this decision had to be made.
Edit: Huh, looks like it doesn't work anymore. :/
Regular old B&W TV connected via HDMI: https://www.youtube.com/watch?v=fMiMz1uGCXI
A tiny 1/2 inch CRT used as a display: https://www.youtube.com/watch?v=WY7olqQF8iM
Just imagine how much more immersive a game like Skyrim would be if the writers could just write the lines and then run it through a speech synthesizer to get finished dialogue. No need to hire multiple actors and get them to a studio to record their lines. It would be so much easier and faster to create a massive amount of unique dialogue and you wouldn't have to listen to the same "arrow to the knee" line spoken by the same couple of actors over and over again everywhere you go.
It would improve user created mods as well since just about anyone could then just create new characters with completely custom voices and dialogue.
Now I'm not saying that they are identical games or that there hasn't been no innovation but to me it seems that for different Japanese games within a genre, there's usually one or two features that are done differently to stand out from the mass and everything else is done "like it's always been done". It seems like the thought process is something like: "RPGs consist of these features so we must have these features in the game for it to be an RPG".
Also I'm not saying that western games can't be or aren't formulaic, but if you take an old Ultima game from the 80's and compare that to modern western RPGs like Skyrim or Witcher or Diablo it seems very different, mechanics wise. Or if you take the Mass Effect trilogy and look at just the inventory management in them it is very different in each game. It seems to me like western developers are more eager to (sometimes unsuccessfully) improve, replace and/or reinvent gaming mechanics and they also are not afraid to blur the lines between genres. Many games from different genres seem to have, for example, at least some RPG elements in them these days.
I'm not implying that one way is better than another, that's a matter of taste. It's just an interesting point that I personally have noticed. It's especially interesting when you think that when not "chained" to a specific genre, Japanese developers can come up with something completely unheard of like Katamari Damacy for example.
Has anyone else noticed this or am I just imagining things?
It's not a RAM issue though. AFAIK there's some bug in the UEFI/BIOS even on the latest version which Windows handles just fine but Linux randomly doesn't. I can boot Linux every time if I disable ACPI at boot but then I lose power management and battery percentage. Latest kernels (can't remember the version exactly, 4.somethingoranother) should handle the issue according to some forum posts I found but it doesn't for me.
This morning on my way to work the driver of the bus I was in stopped at traffic lights (that were green) to help a person with an electric wheelchair across the road. The reason he needed help was because he was stuck in a bank of snow that a snow plow had pushed at the side of the road.