10 karma · joined November 22, 2022
I'll take a look at adjusting the padding. What device are you using it on btw?
I agree that this is a very different type of game than Wordle, and I probably shouldn't have invited comparison by comparing them myself in my above comment. You make great points, and I have struggled a bit with the best way to "score" the game. Time seemed easiest, but I thought a bit about number of clicks as well.
LINKR does have a hint button, in the top right like a plus symbol. It will show you connections that you have correct. But using the hint button won't increment your score in your stats page.
There is also the "compare" button on the stats screen to show you the daily averages for each puzzle - I'd be interested in your feedback on that? Especially if you didn't interact with it, maybe its too subtle and I should make it larger.
I tried locking the drag to move along the arcs, but it felt a bit weird to have the interactions moving differently to the cursor.
Each daily puzzle should take a few minutes to solve, but some days can be more challenging than others. I'd appreciate any feedback: tutorial, aesthetics, responsiveness... anything you'd care to mention.
How did you find developing with Godot? I've used Phaser before and considered Godot.
How do you generate the puzzles?
Is there a limit to the number of participants? I can seemingly click 'add' endlessly... And when there are lots of participants, its very slow to settle on someone. My test with 92 people is still looping through the options a minute after I clicked test.