378 karma · joined June 9, 2011
Thanks for the info on where to find outstanding proposals.
I actually think being browser agnostic is more important; it is sort of the reason we're even looking at wasm replacing asm.js in the first place. asm.js is still javascript, even though it gets handled differently under the covers. Having a second option of language supported by all major browsers is a huge deal, especially one with static typing.
As for the naming thing, a little bit of bikeshedding is healthy from time to time.
Other than that, I can see a lot of uses for it, from small neural nets in the browser to high performance applications like photo editing, and of course gaming. It might not be for all applications, but it certainly has a spot.
I specifically state when I perform interviews that I will not answer the question "How well would you say I did in this interview?" The interview isn't over yet, and that's impossible to answer.
You should really spend this time to see how much you would want to work at the company. Ask about their processes, the things that would absolutely turn you off to a company or the things that would absolutely turn you on to a company and make you forget about all their other bullshit. Ask about the problems they are trying to solve. Ask about how smart the other people are who you'll be working with.
Don't waste time in the interview checking if you passed. You'll know very soon anyway and there is always the chance to get this feedback afterward.
Semantics just means to give something meaning. Presentation semantics (http://en.wikipedia.org/wiki/Presentation_semantics) are just marking up the data to declare your intent for how you would like it to be presented.
> As I said, I don't believe this is an appropriate approach for a medium which has no absolute, definitive interpretation. A website isn't how it looks, because how it looks will differ depending on how you access it. The only absolute truth when talking about websites is the semantic purpose of the markup underlying it, because purpose is universal: a navigation element is a navigation element regardless of whether it's being displayed on a TV, a desktop browser, a smartphone, or being read out by a screen reader.
A HTML document is just text. Technically adding links, particularly navigation, is just presentation markup. As you said, it's up to the interpreter to make sense of that markup. The basis of your argument is that presentational markup is bad though, so I'm left unconvinced here.
> Changing how you structure the CSS in your application based on the whims of people whose area of expertise isn't CSS sounds like a nightmare scenario to me. If you're bootstrapping with a small team I can understand wanting to have everyone being able to contribute, but you should also be able to recognise what the limitations of their skills are. In the example you give, I would be using my web developer tools / inspector etc. to find out the origin of the erroneous property. If you're using a preprocessor there are source maps that can help with identifying how a rule was built. I certainly wouldn't conclude it's easier to use a presentational class name just so that my CTO could understand the code.
I'm concluding that presentational class names are easier to fix for the regular small changes that come down the pipe in our project. Even if you're regularly making big presentational changes to your entire site, then you'd need something a little more abstract, like using a class to declare an element as a button instead of the direct color it should be, but like I'm said, the argument against presentation markup is still unconvincing in the face of simple maintenance.
Take a step back and realize that there is at least one more way of doing this. Why not have the presentation be the specification, and we can just build the html to conform to the that specification instead (via the use of helpers and all other commonly accepted forms of duplication reduction). Your post basically declares this Doing It Wrong™, but I imagine that's just because you'd rather see better looking html than you would see better looking css.
You have the semantic issues well thought out, however you are flat out declaring data semantics are more important than presentation semantics. For most projects, the HTML is only used in a browser, and isn't the source of truth for the application, i.e. it is inherently coupled with the presentation. They might as well be one and the same because this is it's only purpose in the world. Leading from that, the only issue is maintainability, and here is where your ideas aren't fully developed.
As will all separation of concerns, your solution (the one about breaking news) also adds a layer of misdirection. Sure I don't have to change the html to change the presentation, but now I have figure out where that part of the presentation is modified. My CTO and designer (2 people I have a lot of respect for) were the people who eventually changed my mind on this. They said, "I don't know why this button is blue, but it's supposed to be green". Well it turns out it's blue because it has the class blue on it. Instead of trying to figure out what selector was causing this button to be blue, all I had to do was remove the blue class and add the green class. It took 15 seconds. It took probably 3 or 4 weeks for me to relent on this before I accepted, but it is much easier for everyone (think of the new hires as you pointed out!) if they don't have to know tons of info about the domain, but just look for the offending element and make a simple change in place rather than have to unravel the css toolkit to find where my button was made blue instead of green. Additionally, they know this change is only affecting this one element they were told to change. On our team, that is better maintainability because that is how real changes are specified. In your case, by the time this spec makes it's way to the developer, it needs to have traveled through people who know that part of the web page is a breaking news container and translated from whatever the original complaint was or the developer will likely have another problem to figure out before he can even begin changing what will likely end up being a single css rule.
Loose coupling is simply about defining avenues of change, and it only improves maintainability when it enables making changes easier. This has been extrapolated to mean "does this have to change or not", which is over thinking it a bit. In my example, I made a typical update by changing exactly one thing in exactly one place, without having to traverse any levels of misdirection. Just figuring out how to make one thing not have to change doesn't make it more maintainable.
When we're talking about web pages, it's also important to realize that we're typically not changing just the presentation of static data; we're adding and removing features to figure out what makes this page more useful. The HTML is typically going to change anyway when we're modifying the page, which again leans in favor of a common set of CSS selectors to build against (in terms of avenues of change).
As I said, I'm probably the most outspoken person at my office when it comes to semantic HTML, but it's only when I'm describing actual data, i.e. the parts you read. These parts tend to change very little and can be generated and stored in their already rendered state. The parts that do change more often gain a lot from the benefits of OOCSS and BEM techniques.
http://data.stackexchange.com/stackoverflow/query/105837/how...
Sure there are a few questions with highly voted up answers because they are widely useful, but there is certainly the minority of high rep earners. Even the new people who are gaining lots of rep are doing it by answering hundreds of questions.
It should be noted that the situation where you intend to fork and maintain the project, this does not apply, and by all means make your changes. In the case where you intend to update, this pattern will help you avoid the pain.
For starters, this doesn't even seem to fix the problem stated, "The top developers are 25 times more effective than the average developer, but their salaries don’t reflect that". So you give a guy $3K pop if he would earn a salary of 100K... great, but that doesn't even address the differences in salary unless he continually changes jobs. I am also not convinced this service raises the average amount developers would make.
From the employers perspective, it's ridiculous to determine how much you'd pay someone without interviewing them first. People develop the longer they spend time at a company, and if you expect them to be worth your original offer in a few years, you are now forced to hire them for your original amount (by over paying for their current skill set) or just decline them an offer. Now if I'm not mistaken, that's encouraging employers to overpay for less productive talent... which is in direct contrast with the goal specified above.
This seems more inline with just increasing the overall salary for developers, and that's laudable, but you cannot build a developer job board claiming to just sell the best talent. When good talent does go on the market, it's generally pretty good at selling itself.
Additionally we are actually hiring people to join the careers team right now, http://bit.ly/xXXewd <- developers, and http://bit.ly/xthTi9 <- product manager.
I am curious how your Stack Overflow activity was used in the hiring process. Would you mind sharing?