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NathanFlurry

512 karma · joined September 16, 2016

Building open-source actor library, a serverless primitive for stateful workloads.

https://rivet.dev

submissionscomments

Show HN: SQLite for Rivet Actors – one database per agent, tenant, or document

github.com·45 pts·NathanFlurry·
16

Show HN: Gigacode – Use OpenCode's UI with Claude Code/Codex/Amp

github.com·27 pts·NathanFlurry·
11

Show HN: Sandbox Agent SDK – unified API for automating coding agents

github.com·41 pts·NathanFlurry·
7

Actors: The Four Properties That Eliminate Complexity

rivet.dev·2 pts·NathanFlurry·
0

WebSockets for Vercel Functions: How We Built It

rivet.dev·6 pts·NathanFlurry·
2

Show HN: Vbare – a simple alternative to Protobuf for schema evolution

rivet.dev·2 pts·NathanFlurry·
0

Faster route propagation by rewriting our Traefik gateway in Rust

rivet.gg·4 pts·NathanFlurry·
1

Show HN: ActorCore – Stateful serverless framework that runs anywhere

github.com·77 pts·NathanFlurry·
12

Considering a W3C Standard for Stateful Serverless

rivet.gg·2 pts·NathanFlurry·
0

SQLite-on-the-Server Is Misunderstood: Better at Hyper-Scale Than Micro-Scale

rivet.gg·3 pts·NathanFlurry·
1

Show HN: Rivet Actors – Durable Objects built with Rust, FoundationDB, Isolates

github.com·133 pts·NathanFlurry·
26

Show HN: OpenGB – modular game back end engine with first-class scripting

20 pts·NathanFlurry·
4

Is Godot 4's Multiplayer a Worthy Alternative to Unity?

rivet.gg·7 pts·NathanFlurry·
1

Show HN: Rivet – Open-source game server management with Nomad and Rust

github.com·327 pts·NathanFlurry·
44