I'd love to offer our services up to you guys in the HN community.
Happy to take any questions or comments
59 karma · joined July 7, 2010
I'd love to offer our services up to you guys in the HN community.
Happy to take any questions or comments
In addition, i find adding your editor of choice to the finder toolbar quite handy (open current folder in editor). Here is the applescript i use to open in sublime text - https://gist.github.com/1541764
You can easily modify the above to fit your editor of choice.
I recommend that the developer takes influence from the AEGIS/AOL/TPG accessibility demos - http://hanshillen.github.com/jqtest/#goto_datepicker
For me anyway, there are few text editors that can equal the power than TM provides in this domain. Please prove me wrong.
Unfortunately the game was taken down due to the Japan situation. Understandable.
Under Safari i was able to simulate ~80 live physics objects in a high collision environment at full frame render, bound to the DOM at 60fps on reasonable hardware 6 months ago (safari still has the fastest DOM paint time out there now).
Even when using Firefox 3.6 i could manage around 20 dynamic objects.
No CSS3 animation, just math and re-paints.
Javascript Math is not slow (at all), its generally the DOM/Canvas slowing you down.
Here is a demo if you are interested: http://ajaxorg.github.com/ace/build/editor.html
And here is the GIT repo: https://github.com/ajaxorg/ace
Notice the last commit was only hours ago, so its still quite active
How will this be different?
Not that this is in any way detriment to the service itself which looks good, merely a warning.
A very convincing illusion of a 'realtime' mashup, but the audio API spec just isn't there cross browser to allow this in real time right now.
You can see a line in the top right of the manipulated image - http://farm3.static.flickr.com/2236/5733655921_b28748984b_o....
Which matches the position of the score banner shown on the original - http://farm6.static.flickr.com/5101/5734289061_34f76398e9_b....
Unlikely this was done 'accidentally'
The -webkit-transform: translate3d(0,x,y) (3D, not 2D transforms) property forces the element to be hardware accelerated under mobile safari, without this, the redraw would be around 10 times slower. This is the whole point of the library (hacking around a known issue in mobile safari)
Besides, he states that the code requires iOS. It is not a mistake to include vendor specific code in this way when targeting a specific platform for optimisation.
I have forked the project and added a pop-over description of the error when the user mouses-over the 'diagnosed' element (not supported on all elements)
To get this working in Webkit Nightly - webkit.org
1. install Webkit Nightly from http://nightly.webkit.org/
2. paste the following into terminal: defaults write com.apple.Safari WebKitWebGLEnabled -bool YES
3. visit the link (this has minor render issues for me under webkit)
To get it working in Chromium:
1. first install latest chromium from: http://build.chromium.org/f/chromium/snapshots/chromium-rel-...
2. Drag into Applications folder
3. launch from terminal using: ./Chromium.app/Contents/MacOS/Chromium --enable-webgl
4. visit the link
You might want to check out http://www.chromium.org/developers/demos-gpu-acceleration-an... for some more awesome webGL demos.
or, mrdoob's awesome site of course: http://mrdoob.com/
I have made it into a quick little desktop (fluid) app with some minor css changes to help it blend in a bit
Heres a screenshot: http://www.webnibbles.co.uk/dropbox/workFlowyFluid.jpg
If you are interested in running this standalone (OS-X) you can get the app here: http://www.webnibbles.co.uk/dropbox/WorkFlowy.app.zip
Or you can get fluid from here and give it a go yourself: http://fluidapp.com/
i wonder when a company will release canvas/css3 visual design tools comparable to flash. I seem to remember Steve Jobs mentioning in a keynote that Adobe should be building tools for this exact purpose.
I havent tried out your code, but it is definitely an interesting prospect
As for the WACOM integration, the docs here seem reasonably explanatory: http://www.wacomeng.com/web/release_notes.htm - thanks for the offer however :)
Just had a play with Colorillo, looks great!
Its a great bit of work, the brush engine is simple to pick up too.
I really wish deviantART would fork the github repo, its not a drastic departure from the current source. i'd love to see how the WACOM integration works!
I wonder how many people have paid for the extras in the DA version.