I don't think Carbon is dead, it just all depends on how easy it actually is to rewrite "all of C++" in Rust. (The jury is still out on this one, but it's not looking good.)
1,023 karma · joined November 25, 2024
I don't think Carbon is dead, it just all depends on how easy it actually is to rewrite "all of C++" in Rust. (The jury is still out on this one, but it's not looking good.)
So again: You don't need plan mode, auto mode works just fine, there is no difference in the workflows here.
"Effort in GCP" is a red flag. (See Gemini CLI, which was shut down in favor of Antigravity CLI.)
Yes, it was developed by Google employees, that does not imply it has the full backing of Google, or Deepmind, or GCP. Notably, the website doesn't seem to claim this either.
> Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something.
He's not an AI Luddite by any means.
the primary difference between the free and the paid versions should be the amount of inference quota you have access to
I personally agree that contracts probably shouldn't be in the standard, but this whole situation looks like a mess.
Because just calling something bad does not add a lot to the conversation. It's not thoughtful, interesting, or good.
Afaik Carbon is at this point the only attempt at a successor language that's still going?
This stuff (especially the ternary) are a step backwards. There is just no reason to waste | on a bitwise or that gets used at 1% of the frequency of the standard or. In the future you might have a better use for it (pipeline syntax, sum or union types come to mind in other languages).
I dislike basically everything about these syntax extensions.
> Money can very much buy happiness. Most of the things that make you unhappy can be remedied with money
Was it too hard to read beyond the first comma?
std::map (which is not a hash map, which is what most people would expect), std::move (which doesn't move), std::vector (which is not a vector), and std::vector<bool> (which is not even a std::vector).
Tbh I never expected that experiment to go anywhere. I guess that leaves Carbon (and large scale efforts to rewrite C++ in Rust).
The common sentiment is that you didn't really want to do that. You expect higher returns from only having a single base model.
Then, dedicated APIs for wrapping behavior where you expect it to happen.
Imo it's better to approach Demon's Souls as an exploration puzzle game with RPG stuff and combat, not as an action RPG (such as Dark Souls 3).
I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.