People like you are the whole reason the US' media is complete shit.
39 karma · joined June 13, 2014
People like you are the whole reason the US' media is complete shit.
I find it much more convenient, and useful, to have a word that means the current modern definition of decimate. Perhaps decimate is a poor choice to represent that, but honestly not every word has to sound or have roots that directly relate to the definition of the word. It is more important words are used, rather than languish or die in history books.
The English language has apparently moved on.
I actually had an opposite problem, the game was incredibly generous with its imprecise collision. I could rotate twice and catch two rectangles falling at the same time on the same paddle and finish a group. I was overwhelmed by the number of sides I had to simultaneously defend and the number of different falling pieces. The animations, I don't think, made much difference in difficulty or ease. Mostly I wound up surprised that I had cleared a group, rather than the opposite problem you described.
Funny we both had very opposite experiences.
Finally, the whole point of science is to discover things. Not make magic :|
It is entirely dependent on the network patterns of the traffic flow itself, not the roads.
If you want to get really nitpicky, halt isn't as absolute and precise as kill. Halt can mean that the app's activity is simply paused, but its resources are still held and it can in the future be resumed from its original position. Kill very much and in no uncertain terms means to immediately terminate the execution of an application without further processing of the current task.
They really aren't interchangeable terms. If you are talking about interchangeability to an end-user who doesn't have such knowledge, I would argue even then some users may understand the different between not using an app and actually terminating it. Such as halting a video vs closing the window. If you are looking for analogies of proof of understanding, people say to "kill the engine" or other mechanical devices. So again, the term "kill" used in reference to terminating things isn't that weird.
The individual who was surprised to hear of killing an app could have been surprised for a variety of reasons, but not in such a way that I think "halt" should be used over kill.
It may have in fact turned out that what we intuitively think as bad data results in better matches or better experiences. I think experimenting is worthwhile, so long as it is done in the open as they have been doing.
While your frustration is understandable and disappointing, the customers are far more to blame than any one company.
The exact origins of Bitcoin do not change its utility, which is as a unit of exchange, which is what money is in its most general and flexible definition.
Let me take a shot at it:
Learn enough HTML to make a GET request. Know enough PHP to receive the GET request, and then update a textfile of entries on disk. Use a second file to store the top ten clicks. Return the second text file.
Thats it. In your example, you did what is generally expected of today's current "web trends": you take a super simple use case, and demand it be highly scalable for millions of users with instant and immediate feedback. And why are we using CSS at all? Its a button and some text, no styling is needed. And why are we using a database? Do you expect millions of concurrent users? Hundreds? Your requirements didn't say that. What do you mean package/deploy/whatever to the server? Sure, there are some basic routing needs and maybe Apache, but those take minutes or less to setup. Also, right in the middle of your solution, you changed the requirement "If I want the interface to update immediately...", right there, you are adding complexity.
While at the face of it, I understand what you are trying to say, but I have to point out that you are the primary cause of the increase of complexity, not the technologies involved. I actually think deploying a simple counter website like this is easy. But as soon as you want immediate feedback? Alright, more complexity. Millions of stored records? Alright maybe some large memory cache, like Memcache (or a large array). Persistent records? Alright, fine, get a DB. Millions of concurrent users? Alright, we are going to need some more complexity to handle throttling. Thousands of requests per second? Even more complexity, maybe we have a distributed system.
In the end, you took a simple problem, and turned it into an awfully complex one. Yes, designing an application for that kind of load is complex, because it is actually a complex task. Doing all the things we want to do today is hard because there isn't some turn key solution, not because we are working with tools that are too complex.
As an unfair little poke at your solution, there are in fact turn-key solutions, like Yahoo webhosting, where you just design really high level basics and it does the rest.
Feature creep is bad. Identify it, and kill it.
So I am going to have to disagree, 25 years would have to be the most optimistic kind of prediction, assuming that all players are willing and pro-active, rather than passive and resistive (both in society and legally speaking).
While run-away inflation and run-away deflation are both awful, an economy which slowly inflates is better than one that slowly deflates.
http://www.nytimes.com/2010/10/17/world/asia/17japan.html?pa...
http://www.businessweek.com/magazine/content/11_06/b42140145...
http://www.bis.org/publ/bppdf/bispap70c.pdf
http://www.kyotobank.co.jp/houjin/report/pdf/201305_02_e.pdf