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Kuiper

801 karma · joined June 9, 2010

Current projects: http://kineticliterature.com/now/
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Kuiper··on The Real E-Publishing Story: It’s Not the Millionaires, It’s the Midlist
As jolhoeft remarked, sealing the e-reader in a plastic bag will do in a pinch. You can't (comfortably) do this with a bound volume. How exactly is this a point in favor of dead trees?

I worry less about water damage to my Kindle than I worry about water damage to physical books, even without any sort of protective covering. If I spill coffee on my Kindle, I simply wipe it off. If I spill coffee on a bound volume of paper, I consider it to be "ruined." My Kindle has demonstrated far greater fortitude than paper in weathering spills.

Kuiper··on The Avengers: Why Pirates Failed To Prevent A Box Office Record
CrunchyRoll offers unlimited 1080p streaming for a $7 monthly subscription.
Kuiper··on I am a statistician and I buy lottery tickets
Actually, according to this article, certain kinds of insurance are less effective at optimizing happiness, because we are psychologically equipped to adapt to new (bad) circumstances:

http://www.wjh.harvard.edu/~dtg/DUNN%20GILBERT%20&%20WIL... (page 6 for remarks on insurance)

Obviously, certain kinds of disaster pose a greater threat to happiness than others. For example, health insurance may be a worthwhile investment for some, while property insurance may not.

Kuiper··on Dell Announces A Linux Laptop Designed For Developers
I worked in a university's IT department for most of my undergraduate career and have nothing but good things to report about their business class laptops. Their low-end consumer grade laptops are, well, low-end. Most of the tales of disappointment I've heard from Dell are people who decided to scrape the bottom of the bargain bin and were disappointed when they got what they paid for.
Kuiper··on Google Announces Project Glass
Google would be empowered to a live/recorded stream of video of every user.

This sounds like the kind of feature that some users would embrace, and could even become a selling point. Remember justin.tv?

Kuiper··on Cheaper Than A Tablet: 'Rooting' Your E-Reader
It's worth noting that this story is a year old and the price figures and remarks about Kindle's lack of touch screen are a tad obsolete; a Kindle Keyboard with 3G is only $140 if you get a "sponsored" version (and removing the ads is trivially easy when you jailbreak), and for $150 you can get the Kindle Touch with 3G.
Kuiper··on The Economics of Anime
I think that a lot of westerners fail to realize the impact of the "otaku as superconsumer" effect on the Japanese media industry, in part due to the way that anime is priced in western territories. In Japan, anime blu-ray volumes are tremendously expensive; right now the latest volume of Madoka is selling for over ¥9,000 (>$100), and that's a fairly typical price for a single volume containing three 25-minute episodes. In the west, $300-400 will get you several hundred 45-minute episodes of Deep Space 9 on DVD. In Japan, $300-400 is the amount that a hardcore fan can be expected to spend on the blu-rays for a dozen 25-minute episodes. On top of this, there is merchandising galore; CDs for OP/ED, insert songs, character CDs, along with physical goods like figures.

On top of this, sometimes hardcore fans will buy multiple copies of their favorites to inflate sales numbers. For an extreme example, see this man who bought 5500 copies of a single AKB48 CD: http://blog.esuteru.com/archives/3347822.html

To put things into perspective, the Bakemonogatari blu-rays sold around 50,000 copies per volume during the release window, which catapulted it to the status of "most commercially-successful anime since Evangelion." Based on this, it's not hard to see how a base of several thousand really dedicated fans could be enough to justify an anime production.

Kuiper··on Announcing Wolfram Alpha Pro
I found Wolfram Alpha to be immensely useful when doing chemistry work back in undergrad. Just input a chemical compound and see what it spits out. Now imagine being able to call any of those pieces of data during calculations using a string, e.g. "molecular mass of Na2SO4". Very convenient, simplifies many calculations.

Another thing that may seem obvious, but you can input multiple strings and get a nice visual comparison. For example, try "cleveland, detroit, flint".

Kuiper··on We are sorry
Both uses of "amoral" are correct.

http://en.wikipedia.org/wiki/Amoral

"Amorality, the absence of morality; for example, a stone, a chair, or the sky may be considered amoral",

http://dictionary.reference.com/browse/amoral

"not involving questions of right or wrong; without moral quality; neither moral nor immoral."

Kuiper··on We are sorry
Sorry to pick on semantics, but wanted to clarify this because I initially was confused when reading your post: you meant "immoral," correct? "Amoral" does not mean "morally wrong," but rather refers to things which are morally agnostic. It actually seems to me that Path believed their actions were amoral, that is, not registering anywhere on the moral spectrum (neither right nor wrong).
Kuiper··on Heavier people should pay more to fly
Is BMI a relevant factor in this discussion? The author's point is that higher weight = higher cost of transportation due to fuel costs. If you're a tall person, it may not be your "fault" that you are heavier than average, but that doesn't change the fact that someone who weighs 200 lbs adds more to the fuel costs of a plane than someone who weighs 150 lbs.

The goal isn't to judge people based on whether they are "overweight" or such, but rather to institute a system that charges customers proportionally to the cost of transporting them.

Kuiper··on Startup ideas that I’m sick of hearing about
"In fact, I'd be hard pressed to think of a single moment in my life where "meet a random stranger based on an algorithm" is a substantially more attractive option than what I'm doing at that moment."

As someone who hops around the country a fair bit, I can definitely think of one place where this would be an appealing option: airports. I am sometimes able to find a random stranger to engage in conversation, but it's often a crapshoot trying to find someone who's both willing to engage in conversation and interested in the same subjects; I usually settle for just the former. This actually doesn't work too poorly (I've found that on the whole, people who fly tend to be more interesting than a typical cross-section of the population), but I'd be more than willing to spend my hour-long layover with an algorithmically-selected stranger. If I'm also able to find activity partners, all the better; I'd be happy to start packing my portable chess set and Magic the Gathering deck in my carry-on luggage.

Kuiper··on Paradox CEO Calls DRM a 'Waste of Money'
Counter-Strike is actually one of those instances where DRM adds value to a product for paying customers. Counter-Strike is a very popular target for cheaters using client hacks like like aimbots and transparent wall hacks, and one of the ways to avoid those players is by hiding behind a pay wall. Every time a cheater is caught and banned, the only way for them to get back in is by paying $10 to re-buy the game. Adding DRM to the client ensures that this pay wall remains intact, meaning that cheaters can ruin my multiplayer experience constantly only if they are willing to inject a fair amount of cash into the system (and very few are).
Kuiper··on Mozilla and Google Sign New Agreement for Default Search in Firefox
I was under the impression that Mozilla also got a sizable chunk of revenue from Amazon. Every time I search Amazon, I do it via the browser search box, and there's a referral code appended. Even if Mozilla doesn't have a special agreement with Amazon (this would not surprise me), they would no doubt qualify for Amazon's highest volume-based advertising rate, which is 8.5% on all sales (excluding electronics and gift cards, which have a rate of 4% regardless of your referral-volume tier).

I presume that the same is also true of eBay in some fashion.

Kuiper··on Your Idea Is Worthless. Worry about finding smart nerds.
Having a good idea is very important to the success of a startup. However, their market value is lessened by the fact that the supply of "good ideas" greatly exceeds the demand. Between the idea, the talent, and the elbow grease, the idea is the least likely of the three to be the bottleneck. An idea is like a computer. It's essential to the success of your project, but they're not that hard to come by, a lot of people have them, and obtaining one is probably the least difficult part of the process. Ideas aren't worthless, but they are worth less.
Kuiper··on Some fear a glut in incubators
This seems to be the same WSJ article that was submitted several days ago under a similar title: https://news.ycombinator.com/item?id=3298171
Kuiper··on Rob "CmdrTaco" Malda's Resume. Anyone interested?
HN seems to have a different set of values. While there's less tolerance for jokes and culture references for the sake of culture references, HN tends to house a lot of intellectually frank discussion that a lot of other sites discourage.

A good example is this post from several weeks ago on the subject of denying blood donations from donors with a history of male-to-male sexual contact: http://news.ycombinator.com/item?id=3237895 It's very fact-centric, to the exclusion of any sort of pandering or apology. When I read this post several weeks ago, I immediately thought, "this would never fly on reddit; people would quickly downvote it for being 'insensitive' or similar."

This also reminded me of PG's essay "Persuade xor Discover." http://www.paulgraham.com/discover.html HN users seem to care less about "persuasion," which can lead to perceptions of "unfriendliness" because things aren't written to please people. However, it does lead to a lot of interesting discussion that couldn't take place on a site more concerned with being "nice."

Kuiper··on What if Occupy Wall Street Protesters Did Startup Weekend?
The author seems to focus on the number of bodies/man-hours invested in each startup weekend. These are hardly the most important metrics to consider. One of the main advantages that startup weekends have is that the groups present are self-selected. You couldn't randomly pick an equal number of people off the street and put them through the same program and expect to come up with the same results, because the self-selected group will have motivation that increases their productivity and success rate massively. And on a small scale, this is more likely to be a "successful/unsuccessful" binary scale, e.g. a startup whose founders are 20% as motivated will not create 20% as many jobs; it will in all likelihood create 0 jobs.
Kuiper··on Why we’re working our young people too hard
To extend the video game analogy, one activity that some video gamers have made a sport of is "speed running," or trying to completely a single-player game in as little time as possible. Sites like http://speeddemosarchive.com/ host videos, and people compete to get the lowest time.

There are two ways that one typically goes about improving on the existing record. The first is to look at the video posted by the current record holder, dissect the run, and find all of the small mistakes that the current record-holder made. Shave off a few seconds here, a few seconds there, and by the end of your run you've beaten a game in 4 hours and 57 minutes instead of 5 hours. That's playing harder.

The other way to break existing records is to start completely from scratch, map out the game and figure out if there's a different route to take that the previous runner didn't. Maybe it's doing the levels in a different order so you spend less time walking across the world map. Maybe you spend an extra 10 minutes picking up a stronger sword that allows you to save 20 minutes over the course of the game because you're killing enemies faster. These are the kinds of improvements that lead to people turning a 5 hour game into a 4 hour game. That's playing better, not harder.

Kuiper··on Why Science Majors Change Their Minds
A significant portion of the undergraduate population at my school receive scholarships that are recurring on the condition of maintaining a 3.0 GPA. We're talking non-trivial amounts, on the scale of $18-22k scholarship money per year for a school that costs ~$45k/year. For students receiving these scholarships, grades matter significantly, and it can become an economic question of whether they'd rather continue pursuing the engineering degree and graduate tens of thousands more in debt, or switch to an easier set of courses that will allow them to retain the scholarship.

I think a lot of it also has to do with expectations from parents. For a lot of students, graduating with an engineering degree and a 2.5 GPA will leave mom and dad less happy than an English degree with a 3.5 GPA, even though the former is more likely to be useful in the job hunt.

Kuiper··on Google adds verbatim search mode for your exact search terms
What search engine do you use now, out of curiosity?
Kuiper··on Racism in Tech
I think that this may in part be due to the fact that the idea of "inviting someone over for dinner" is beginning to erode away culturally. Some of my best friends have never been inside my home, and visa versa. I think this is a large part of why establishments like bars, skating rinks, coffee houses, LAN cafes, and court clubs are so big in most of the cities I've lived in: a lot of their business is driven (I suspect) by the fact that they provide a neutral socializing ground, more than the actual service that they provide. When I think of the idea of "taking someone to dinner," the idea of bringing them to my house never really crosses my mind.

I've never lived out of a city with a population of less than 100,000 so I suspect that the social dynamic might be somewhat different there.

Kuiper··on Why aren't you building your startup for early adopters?
Malcolm Gladwell talks about this in "Tipping Point." Early adopters tend to be disproportionately passionate about the platforms they sample (they wouldn't be early adopters otherwise), and as a result more likely to share and report about their positive experience to friends, family, professional contacts, etc. as well as provide the most valuable customer feedback.
Kuiper··on 4chan's chaos theory
There is a difference between focusing on a certain part of the whole and speaking as though that certain part is entirely representative of the whole. It's less like talking only about China in a discussion about Asia, and more like using the words "China" and "Asia" interchangeably. Touhou and tabletop games may not be of interest to a general audience, but these things don't necessarily have to be discussed in depth; they can be covered as briefly as a sentence stating that "4chan hosts a variety of boards catering to various interests, including video games, Japanese culture, and cooking."
Kuiper··on Ask HN: Review bettingly.com
I was going to suggest registering betting.ly since it seems like an obvious domain hack, but it looks like it's already taken.
Kuiper··on 4chan Founder Unleashes Canvas On The World
Ironically, last year moot gave a talk at TED last year that made very much the same argument: we're moving toward a system of persistent identity online, and everyone seems to be okay with that when they probably should be regarding it with more caution.

Here's a link to the video:

http://www.ted.com/talks/christopher_m00t_poole_the_case_for...

Kuiper··on Scott Adams: Your Next Gym
What Scott Adams is proposing is a system that would allow individuals to compete in team rowing or tug-o-war competitions with individuals from other cities/countries/continents via the internet, which would be new technology. It's sort of like the transition from local multiplayer on a game console to online play. Home multiplayer video games have been around since the 80's, but it's not until recently that they've made their way online. The internet is a great tool because it ensures that you never suffer from a lack of available teammates/competitors. In the olden days, your ability to partipate was dependant on those around you having the same interest. Scott suggests setting up gyms for this kind of thing, but the beauty is that with the proper equipment, anyone would be able to compete from home. This could be a boon for people living in more remote/rural areas who want to compete in team athletic events.

Plus, there's all kinds of other neat things that you can have the tech do with regards to scoring, like having a system to scale/normalize scores so that a team of 10 adults can compete against a team of 10 children and come out with roughly a 50/50 win ratio.

Kuiper··on Battle.net 2.0: The Antithesis of Consumer Confidence
When Steam first came out, people didn't just hate the idea of Steam constricting their games, they hated the actual implementation of the client. The client was bloated and unstable, and the Counter-Strike community in particular was upset by the fact that Steam was being forced on them even though it didn't confer any significant advantages over WON. During the first week, people had authentication issues with the client not allowing them to play games that had previously worked fine. At one point, someone cracked the exe to not use Steam and the result was better game performance, which was further evidence of how poorly the client was implemented.

The main thing that people like about the Steam client now, as you mentioned, are the client's community support features. People also like the Steam store's frequent discounts. Steam community integration didn't exist until late 2007, and 2007 was also the first year that they did a major holiday sale. Before that point, most people were either neutral on the system, or disliked it because the client was a waste of resources. Its memory footprint was big enough to make a significant performance impact on older machines, which is significant when you consider that Counter-Strike, the most popular game on Steam at that point, was a game from 1999.

People eventually came to like Steam, but that wasn't until Steam began functioning as a service that added value to a product, rather than an impediment that devalued a product. The Battle.net 2.0 is plagued with many of the problems of the original Steam client, and it confers very few of the benefits that the present-day Steam does. People don't just hate the idea of it, they hate the very client itself and will continue hating it until Blizzard does something to fix it. Forcing it on the playerbase when it is still in its current unpolished state is making a lot of people very upset, and reasonably so.

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