Scott Adams: Your Next Gym
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A segment of their clientele -- and most at my gym are north of forty -- love it to death. There is at least one seventy something who brought me over to his screen to show me his fiftieth gold badge. One is earned for running a Tokyo marathon. You do the math.
Of course, their main business is still selling the notion of belonging to a gym.
The new Ford Fusion apparently has a virtual pet installed in the dashboard to encourage better driving habits. It would probably work just as well in an exercise machine, as a more-visible proxy for one's own fitness.
"Poiesis is King of the elliptical trainer!" "Achievement unlocked: 200 pound club" "New badge: Power Hour" "Most consecutive workout days: Poesis (42)"
Add an iPhone app maybe for cardio workout tracking that's harder to cheat.
This would be totally awesome. Maybe stick a leaderboard up on one of the big screens. Only problem is that it would encourage people to visit the gym, which is a bit of a problem for the current business model. You might have to switch to pay per use. Or maybe charge extra for the frequent users? But then there's a monetary barrier to working out.
I have to ruefully say that if it weren't for the fact that this actually actively contradicts the current business model, it's a great idea.
It'd at least do well for retention I'd wager.
After you have achievements longevity awards are like taking candy from a very wealthy baby. (Only one more month until you get Bronze Boots of Buttkicking! Do not cancel now. Then next month, they are halfway up a new treadmill.)
Of course. I've always wondered about that. Do you have a source for this info? I'm not trying to lay on the wikipedia-snark but rather I'd like to see where to read on social media [anti]patterns.
See slides 27 ~ 33:
http://www.slideshare.net/amyjokim/putting-the-fun-in-functi...
From my experience, leaderboards are compelling and rewarding even though I know I'll probably never make it to the top. I just like to watch my percentile rank improve.
EDIT: I just saw your response to the other comment. Cool!
But no gym would want to do this because it violates their business model.
Most gyms are not in the business of encouraging people to work out. Gyms are in the business of encouraging people to sign up. A person who signs up for a year, comes for a week or two, then never comes again is almost pure profit.
Where do you get these phrases? You're making me laugh at work :)
Wow, I knew you were into A/B testing, but damn!
1) Add a wireless module to their equipment. 2) Update their equipment software (badly needed anyway. 3) Expand their (largely existing) progress-tracking software. 4) Establish a data exchange format. 5) Go shopping for partners. 6) Market the crap out of it.
I'm honestly surprised they didn't all run down this path when the Wii showed them the way.
Playing a MMO game in the gym as the article suggests? Not my style (distance running is an endeavor of solitude). It'll definitely appeal to some gym goers. You tend to have people who either do it alone, do it with a few select partners (weight lifting), or do it in more of a social way with lots of people (workout classes, team sports, etc...). The latter may be interested in something like this.
I wonder if this co-op mode would be better suited to teams within the same gym. Maybe it would work better without any teams at all? Individual competition through leaderboards could be interesting. The motivational factor, especially for new people could really be useful as well. I know a lot of people are saying that it is not in the best interest of the gym - but which gym would you rather sign up for? As soon as one big gym does it the others would have to follow just to keep up if it does well.
The co-op mode is still pretty interesting too though. It could lead to better camaraderie and feeling of belonging amongst gym goers. Any time you can get a group working towards a common goal I think you can accomplish some interesting things. I really like this idea and hope to be able to be a part of it someday.
Definitely, this. Make it a cooperative group effort like skipping, not a competitive team sport. See my comment here: http://news.ycombinator.com/item?id=1687502
The interesting thing in this idea (which I agree with the comment that it would be great for home equipment) is that it allows you to tap into your motivation circuits even when you are engaging in a solitary activity.
To keep the story short, the games forced you to focus not on the number of repetitions or mass your were working with, but on the precise motion required for the exercise.
I'm sure this kind of thing will eventually happen, just doesn't seem like the economic motivation is there. But of course I have no actual knowledge about this industry so my ramblings really aren't worth much.
http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Bo...
With better UI I might try surfing the net or some kind of reading if the text were big enough.
What he's describing is just like team rowing, or tug-o-war or a sport like american football, rugby, basketball, etc.
We've had this technology for thousands of years.
Plus, there's all kinds of other neat things that you can have the tech do with regards to scoring, like having a system to scale/normalize scores so that a team of 10 adults can compete against a team of 10 children and come out with roughly a 50/50 win ratio.
It's just easier to circumvent the technology and go to the gym with a friend, or to join a rowing team, etc, etc. I wonder daily why I run past people inside on their running machines, when running outside is free and immensely more enjoyable.
I do sometimes worry that people are trying to abstract away too much of their life and live in solo-yet-connected worlds. Gyms are already a shortcut to getting real movement and activity in your day, but to substitute interaction along with your physical movement feels completely like an optimization step in the wrong direction, like freeze drying food for longer storage, when just going to the shop for fresh food is quite easy for most people, and a far superior solution.
I type in a code into the b/w touchscreen on each machine (could be RFID I guess, but that's stuff to carry/break), and it tells me what weight to set, all the other machine settings (how high to put the seat, etc).
End of the month I get reports via email that tell me how much I lifted or how much cardio I did in a somewhat clever manner - last month it was:
"Weight lifted this month: 159,840 pounds = 19.9 African Elephants"
These are actually pretty common, and I find it to be a great motivational tool.
I've seen the machine hardware reboot before - it's DOS based, on 486s hooked up with what looks like ethernet.
First of all, it would be dangerous. Say I'm on a leg press machine and my contribution is some function of the weight I move and the number of reps I do per unit of time. If I wanted to win the game, I'd be trying to bang out as many reps as possible as fast as possible. Now say I've loaded on 200kg (440lbs) and I start trying to do this. Say I'm on a Smith Machine and I'm squatting as fast as I can. Say I'm on a bicep curl machine and I start trying to rep too fast. These examples would expose a person to the potential for a whole range of nasty injuries. Now imagine the kind of litigation implications that would arise if the gym members started looking for someone to blame for their injuries. In fact, these types of games (when applied to weight training) look like a perfect candidate for a class action lawsuit.
The games that Scott is suggesting seem to indicate that they would encourage poor exercise form. I challenge anyone to find a significant body of sports science literature indicating that the faster one completes their reps (set), the better it is for them.
The only way these games could be good for a person would be if they somehow encouraged good form. Even if they did, the games would have to encourage good workouts, e.g. appropriate exercises, appropriate rest between sets, an appropriate number of sets, and appropriate number of reps and an appropriate amount of weight. Even if this requirement was satisfied, the workout and all relevant parameters would have to be tailored to the individual.
In summary, Scott's suggestion, if applied to any sort of weight training machine, could be one of the worst things to happen to weight training since the Nautilus circuit.
You'd need strict supervision to make sure no one was so amped up by the game that he hurt himself on the machines. And the captain would need to coordinate when someone moved from one machine to another. For example, if you were being attacked and needed stronger shields, you might move your most buff teammate to the machine controlling shield power until the threat was over. If speed was most important, you'd put your speedsters on the treadmill. Or maybe at some point everyone would have to "lift" at the same time to get over an obstacle. The variations are limitless.
sounds a lot like it would actually get in the way of an effective workout. It's not a good idea to just arbitrarily jump from one kid of exercise to another, and if the game was any sort of actual game (as opposed to just a leader board)the emergent gameplay would mean just that
The current emphasis on achievements and worldwide leaderboards is discouraging for me. I recently took a stab at making an iOS game in an effort to get a development business underway, only for my game to be mostly ignored because I had no “itch to scratch” involving writing a game with such Darwinian mechanisms to drive community. (I’m an old school solo gamer.)
I eventually quit WoW because I could not keep it as a reasonable, casual attention sink. It would always end up as the dominant time and attention sink in my life.
Here in the UK there is a trend of £9.99/month 24/7 Gyms - and this would complement them really well.
+ No RFID chip in my backpack will make a mountain hike with 50lb weight added any more fun, any more useful, any more easy or anything else.
+ No RFID chips in the my plates will make my sets of squats or deadlifts any more fun or easy.
+ No RFID chip in my pants will make my hill sprints any more fun, easy or anything else.
+ No RFID chips in my food or fridge will make eating fruits, veggies, meat, eggs, fish, berries and dairy any more fun than it already is.
Things are more fun when they're part of a game. Brushing your teeth or doing your homework was not fun at age 6, but if you got a gold star, it was worth it, just because gold stars had some value to you.
But, you say, you don't care about games associated with your everyday life these days. Okay, then. You don't have to play. Don't pretend that your preferences are a model of the way things ought to be. There are a lot of ways that that doing non-fun things can be made more fun with technology and games.
Putting RFID chips in your plates will make lifting more fun if it's tied to a fun, competitive game with teammates cheering you on. The fact that you personally don't want to play doesn't mean that making healthy things fun with technology is an insurmountable problem, or that people should give up on all this fun stuff and pull themselves up by their bootstraps as you've made it so very clear that you have.
What good are gym buddies who can't spot you?
And besides, lifting is satisfying, but it's not "fun" if you're doing it right.
Why can't something be satisfying on one level and fun as it relates to other things?
Aerobics with 5-kilo weights can be "fun".
Do you plan to progress to full power cleans later?
Plus my deadlift is well over double my hang clean...
I like to pick the bar up from the ground. Also putting the bar down between repetitions allows me to re-set my back.
Keep practising, your flexibility should improve. I'd use the hand position of the hang clean phase also for the deadlift phase---because the weight will be so low compared to a proper deadlift that you can afford to use suboptimal positioning for this part.
There is a ton of machines that are of no use to people that want to use the gym to actually make progress, to stay healthy and get strong/fast/lean/whatever-floats-your-boat. All these machines take up the space of the barbells, dumbbells and racks, and they steal the attention away from those things as well. The end result is that the average people in a gym in 2010 are in worse shape than the average people in a gym in 1970. I hope this trend is not allowed to continue.
PS: Let me tell you a fun, competitive game that require little modern technology (just some creativity and a barbell and a rack); bring your friends to spot you in the gym, and have a competition in the squat rack ("who does the most reps with 225lb in one set?").
But I can see how hooking up a X-Box Kinect (a camera with some fancy software) to automatically give you feedback on your technique for squats could be a nice thing.
Most people don't go low enough on the squat, so a neutral third party would be nice. Especially if you do not have a knowledgeable training buddy. (You can't trust most employees' knowledge in gyms about proper weight lifting technique.) Also I would like to have my heart rate graphed during the lifts.
And the chip in the fridge could just give you the nudge to do what you like to do anyway, but would be too lazy at the moment to do.
Sure, people should be willing to do things of their own accord without needing any motivation at all, but we live in a world filled with motivation to do all sorts of things - why not try to use some of that influence for good?
And yes, I find it funny to be able to compare my running times, pace, total running distance, etc. to the people around the world, it's like a RPG game doing real things....
Of course, there are drawbacks. For instance, if the sensor isn't properly calibrated the results can be inaccurate. Not the case with the pure GPS tracking app, of course...
Basically you wouldn't even be able to keep the lights on, let alone run the televisions, AC, fans, etc...
- Too weird, most normal people won't do it
- Not everyone gives a damn about video games
- Too much of a financial risk for gyms to sign up to such a system
- Too much of a financial risk for someone to build such a system for gyms to sign up to
- Too difficult to get everyone to agree on a game
- Probably wouldn't make all that much difference to the total amount of exercise being done, as it would turn off as many people as it turns on
Basically, this idea could work, so long as it was effectively free to implement. So, by the time physical and informational resources are that cheap, do you really think that no one will have figured out something more efficient than gyms to work out?
Next: "How to make everyone happier: just get all the warlords to agree to peace."
* It's a space with so many social possibilities, but 95% of the time everyone acts as if everyone else were invisible.
* All I get for entertainment is banks of TVs with mind-numbing rolling news coverage, mind-numbing sports, and mind-numbing (and slightly pornographic) music videos.
If I wasn't in the middle of a PhD I'd be tempted to have a go myself.