HNHacker News
TopNewBestAskShowJobs

Kuiper

801 karma · joined June 9, 2010

Current projects: http://kineticliterature.com/now/
submissionscomments
Kuiper··on How to Write a Novel
"Write about Dragons" is a video recording of one of the writing classes titled "Writing Science Fiction and Fantasy" that Brandon Sanderson teaches at BYU. He teaches the class every year, and frequently updates it with new material, and most of the lectures are online (spread across myriad Youtube channels). Here are several of the others:

* 2014 class lectures (via BYU English dept): https://www.youtube.com/playlist?list=PLRO9W1Nmh6clZP-IAhMeM...

* 2016 class lectures (via Camera Panda): http://brandonsanderson.com/2016-sanderson-lectures/

He also delivered lectures at JordanCon in 2010 and 2011. I frequently recommend his "description and viewpoint" lecture as the best tool for competent non-fiction writers to understand what separates the skill of fiction writing from non-fiction writing.

* JordanCon 2010: description and viewpoint https://www.youtube.com/playlist?list=PL3A1F631BCD668EDF

* JordanCon 2010: plotting https://www.youtube.com/playlist?list=PLB2AB4CCF96ECB552

* JordanCon 2011: sanderson's second law of magic systems https://www.youtube.com/playlist?list=PLF9F2E7291F6FBFEB

Brandon Sanderson is also one of the hosts on the weekly Writing Excuses podcast: http://writingexcuses.com/

Kuiper··on Why Did San Francisco Schools Stop Teaching Algebra in Middle School?
>The downside is for most of school they're bored out of their mind, and this can develop bad habits for when school eventually catches up to their abilities.

This is something that I noticed as a significant problem when living in the freshman dorms during undergrad. You had a lot of smart kids who spent most of the school day bored, and they spend most of the school day reading novels in class before going home to spend 40+ hours a week playing video games or browsing reddit, all while maintaining perfect grades and never having to ask for help from teachers or peers.

Then, they get to college where they encounter material that actually challenges them, but they're still in the habit of spending the hours of 3 PM to 11 PM playing World of Warcraft or League of Legends, and when they start falling behind they're still in the mindset of "I'm the smart kid, I shouldn't need to ask for help." You have kids who were high school valedictorians who end up failing classes during undergrad because they never learned how to properly function in a challenging academic environment. It can be quite a shock to transition from an environment where you might be in the 99th percentile of performers (top marks without having to try hard) to be one where you may not even be in the top 50% and actually need to put in more effort than your peers.

Kuiper··on Valve funding VR projects, exclusivity-free, with pre-paid Steam revenue
Gabe Newell's phrasing makes it sound like Valve is basically offering a cash advance to some developers (similar to trade publishing, where authors get an advance check which they must then "earn out" before they can receive future royalty checks).

It's basically an interest-free loan which doesn't need to be paid back if the project is a failure (i.e. fails to "earn out" its advance). Quite generous, assuming Valve isn't taking any more than their usual cut of the Steam revenue as part of the arrangements.

Kuiper··on Millennials and the Working Class Are Leaving America's Expensive Cities
It seems worth mentioning that for all of the advances we have made in medical science, and all of the reduction we have seen in violent crime, for perhaps the first time in history we are actually seeing lifespans in the United States actually <i>decrease</i> for certain demographics. The life expectancy for uneducated white Americans today is lower than it was in 1990.

http://www.nytimes.com/2012/09/21/us/life-expectancy-for-les...

Kuiper··on Prototype ergonomic mechanical keyboards
I've found Colemak to be a nice alternative that avoids may of the Dvorak pitfalls you mentioned. The z, x, c, v, and w keys are in the same position they are in QWERTY layout, meaning that the common shortcuts for functions like cut, copy, paste, undo, close tab, are unchanged. Perhaps more importantly, the punctuation remains unchanged, which I consider to be a plus for programmers, who regularly need to make use of brackets of various kinds. (I feel it's worth noting that the Dvorak layout was created in 1936, and probably did not take the syntax of modern programming languages into account.)

Because Colemak has more overlap with the QWERTY keyboard, the learning curve is much more gentle; it took me about 2 weeks to get up to around 50% of my old QWERTY WPM, and probably less than 3 months to get where I felt I could match my old WPM. By 1 month in I felt that I was efficient enough with Colemak that it was worth it to type a bit slower in exchange for the increase in comfort it afforded.

I've found that the biggest inefficiency that came with the transition was not physical, but mental. During the early weeks of learning the new layout, I needed to actually devote some conscious thought to what my fingers are doing, meaning that those brain cycles couldn't be used to process what I was about to type next, leading to a process where I frequently needed to pause and think about what I was typing, whereas it's typically more continuous and interruption-free as my fingers try to keep up with my brain. During the first few weeks of transitioning, I used Colemak only for "clerical" tasks like writing emails and some documentation I was working on at the time, and not for coding.

Kuiper··on Kids can't use computers, and why it should worry you
I feel like the author defeats his own central thesis in his conclusion:

It didn’t used to be like this. Using an OS used to be hard work. When things went wrong you had to dive in and get dirty to fix things. You learned about file systems and registry settings and drivers for your hardware. Not any more.

In other words, people used to be technically literate because they had to be. Now, it's possible to utilize technology without knowing how it works. Think for a moment about what that means.

This sounds very much like a case of a species evolving to meet its own (lack of) need. People aren't tech literate because you don't need to be tech literate to check your email on an iPad, just like I'm not very proficient in spear hunting because being able to hunt a wild animal is no longer necessary to feed myself.

Not everyone needs to be good at everything, and mastering skills has an opportunity cost. Yes, it would be nice if every teenager could spend the hours required to know how to install Linux and work around the Linux desktop environment, but how many hours would that take them? Every hour that they spend learning how to install and use Linux is one hour less that they have to spend on guitar lessons, or learning a foreign language, or automotive repair, or oratory practice, or whatever other pursuits they might choose to invest themselves in.

Kuiper··on Kids can't use computers, and why it should worry you
maybe it shouldn't have been "techno dad to the rescue", but rather "dad spending a moment with his kids showing them how to setup a raspberry pi/their xbox/etc.".

More than this, I think that in part it's necessary to allow the kids to try and fail before assisting them. I'm not sure that showing and explaining to them how to perform a task from start to finish is much more effective than solving the problem behind a closed door, at least in terms of retention. What's really effective is if they can make an attempt to solve the issue, and then get the solution. Unfortunately, my experience is that not very many parents take this approach, because it includes failure as part of the learning process--and not many parents like to watch their kids fail. I've even seen some parents condemned for telling their kids to go and try it themselves before they provide help--some parents regard this as some kind of neglect.

The goal is to have the kid get 90% of the way there (or however close they're capable) before closing the gap and assisting them with the remaining 10% that they aren't able to get on their own. Part of the issue is that in the eye of the learner (and an observer) is that 0% of the way there and 90% of the way there feel the same. Both of them amount to "I can't do it and had to ask for help." But if you've gotten 90% of the way to a solution yourself, it's much easier to understand when the final (and hardest) 10% is demonstrated for you, and odds are you'll retain at least part of that. Whereas if 100% of the task is done for you, you'll frequently retain none of the solution, even if the solution is accompanied by a lengthy explanation.

In school, I found that I learned most effectively when I attempted the assigned homework before the related material was covered in class. I tried, I failed at a lot of things, and when the lecture came up, I knew what information to look for and what questions to ask. Failure is a critical part of the learning process--it's unfortunate that many people try to avoid failure rather than embrace it.

Kuiper··on Reinventing the School
I attended a California high school in the 00's and most of the courses I took were prescribed; each year we got to take one "elective" course. Some students use these elective courses to take additional levels of courses that they are required. (For example, students are required to take one year of chemistry; some students such as myself opted to take a second year of chemistry. However, these students were a very small minority; I believe that only around 20 students of a graduating class of 1000 students opted to take more than one year of chemistry in high school. There were also only two tiers of each science course, meaning that you couldn't take a third year of a given science.) I lived in a county with a large Hispanic population (whites were a minority), so Spanish classes were offered and were a popular option for an elective course, with many students opting to spend multiple years in Spanish classes. Some of the elective courses were tied to non-athletic extra-curriculars, like band, orchestra, choir, and the speech & debate team. Other electives included various visual arts, creative writing, "agriculture" (learn how to maintain a garden, "computer skills" (learn how to use Word and Excel), welding, drafting, and cooking, as well as the yearbook committee.
Kuiper··on 4chan now offers self-serve advertising starting at $20
The biggest problem with buying 4chan traffic is that it's not easily targeted towards any specific type of person.

I see plenty of opportunities for targeted advertising on 4chan. Obviously, it's hard to have targeted advertising on the larger boards for subjects like "random" and "video games," but you can make pretty safe assumptions about the demographics for other smaller hobby-centric boards; the cosplay & EGL board is mostly populated with young women who are into dressing up and going to conventions, the "traditional gaming" board is mostly (young) adult males who are into tabletop games like D&D and Warhammer 40k or trading card games like Magic: The Gathering.

I mention these two boards specifically because I think that they represent valuable demographics. The cosplay & EGL board of 4chan is where people go to talk about the dress that they just spent $300 on (and that's on the low end--for some of those girls, $300 is what they'll spend on cosmetics seasonally). By the same token, tabletop games and trading card games can be big cash sinks, and there are plenty examples of people who spend hundreds of dollars per month on these hobbies.

Kuiper··on Book discovery service: No Names. No Jackets
I think that #220 is currently the only story in the database tagged as "fantasy". Some of the genres (such as 'alt history' and 'western') have no tagged stories. I presume that this is due to the service having just launched--I'm sure that with enough exposure to self-published authors, this service will have a sizable chunk of content to work with by the end of the day.
Kuiper··on The Internet Just Made Microsoft Kill a Car for a Faster Horse
Lending games to friends seems to be a feature that Steam is at least experimenting with, based on the latest Steam beta update: http://www.neogaf.com/forum/showthread.php?t=595606

Could be related to a ruling by the European Court of Justice last year, by which "An author of software cannot oppose the resale of his ‘used’ licences" http://curia.europa.eu/jcms/upload/docs/application/pdf/2012...

This could also lead to permanent license transfers being possible (possibly enabled via Steam's existng community marketplace, where Steam takes a cut of the sale of virtual goods--and perhaps more advantageous for Steam, sellers on Steam's community market don't get cash; they get credit that can only be used on Steam).

Kuiper··on Are modern games easier or simply designed better?
I think that improved design has made it possible for many modern games to ramp up difficulty. One of the reasons that Super Meat Boy gets away with its fiendish difficulty is the incredible fidelity of control that the game offers. When you die in Super Meat Boy, it's never the fault of "awkward controls" or the "weird physics" (two complaints common for many primitive platformers); responsibility for Meat Boy's death lies solely with the player. The same is true of Dark Souls, where everything about the game from its combat mechanics to its level design affords an immense degree of player agency. Previously, some games had to be more forgiving to make up for shortcomings in game design.
Kuiper··on Soylent Campaign
>people might think they can eat Soylent and nothing else.

Isn't that the intent? Rob Rhinehart (creator) lived for a period of one month eating Soylent and nothing else. My understanding is that Soylent is intended to be a meal replacement, not a supplement of some kind.

Kuiper··on At Google Conference, Cameras Even in the Bathroom
Do normal glasses have a camera attached?

If you're talking about prescription lenses, the answer to your question is yes. Glass is designed to be modular, and Glass is intended to accommodate those who wear conventional glasses for vision correction, giving them the option to use glass with their prescription lenses.

Kuiper··on Hug vs. Handshake
I've heard stories of some American professional environments borrowing Japanese-style bowing during the 1980's, when Japanese business was revered by some in corporate America.

Then the 1990's happened, and now it doesn't seem like there's as much of a desire to emulate the superficial elements of Japanese business culture. That being said, I don't think that eastern-style bowing has ever been commonplace for western business environments.

Kuiper··on 30
>while singing along at concerts certainly has its time and place, actually listening to the artist singing is better.

Depends on the venue and the artist. There are some artists that I like to see live because they're good at creating high-energy environment, and the endorphin release I get from singing along is part of that high-energy environment. Other musical performances I attend based on my appreciation of the music and less the act. Generally speaking, if I don't have a seat, there's a good chance that I'm going to spend most of the set singing.

Kuiper··on Everything is my fault
Sivers offers something of a response in the article:

>The guy that stole $9000 from me? My fault. I should have verified his claims.

which could also take the form of:

>My domestic partner abuses me physically? My fault. I shouldn't have entered a relationship with this abusive person, and should have removed myself from the relationship before it escalated to physical violence.

In this manner, you would acknowledge the role that the abusive partner played in the violence, but also acknowledge the steps that you could have taken to prevent being the target of violence.

Kuiper··on The Quiet Ones
Looking at some of the reviews, it sounds like this hardware has its limitations, namely that it does a poor job of blocking out sounds in the frequency of human voices, which is the main thing that jhandl seems to be looking for.
Kuiper··on Outlawed by Amazon DRM
But ebooks don't represent a minority of book sales. On the contrary, Amazon sells more ebooks than print books (both hardbacks and paperbacks combined).

http://www.bbc.com/news/technology-19148146

Kuiper··on The surprising, stealth rebirth of the American arcade
One phenomena I've observed in some modern video arcades is the advent of homebrew or "faux" cabinets. An official Street Fighter 4 cabinet costs around $10,000. However, because the most recent home console version of SF4 is identical to the arcade version, it's possible to simply buy an Xbox 360, a display, and a pair of fightsticks (input devices with parts identical to what you would find in an arcade cabinet) and build a wooden shell to house them. Total cost? Less than $1000 for parts, plus labor for assembly. Most people can't tell the difference, and even those who can tell the difference won't care, because the software and input hardware are identical. This makes it far more economical for establishments to offer these options--at $1000, you might not even worry about turning a profit from usage fees, and could offer the game mainly as a service to patrons.

The other benefit of the homebrew cabinet is that it allows you to run any console game you please. Marvel vs Cacpom 3, one of the two most popular fighting games in North America, is actually home console only--there's no official cabinet, so homebrew is the only way to go if you want an arcade setup.

Kuiper··on Final Fantasy comes to Ouya
The Final Fantasy III remake for DS felt lazy and suffered from lots of poor design choices. As an example, the remake changed the availability of certain classes, but did not change vendors' inventory, so you would run into situations where the equipment available from vendors didn't match what classes were available to you. Also, the class system lacked any semblance of balance with regards to level-ups; the only stat that was permanently raised when leveling up was HP, meaning that it was always best to level-up as whatever class had the best HP growths. Furthermore, HP growths at level-up were based on a percentage of your existing HP, so if a character spent the first half of the game leveling as a low-HP class, their HP penalty would haunt them for the entire game.

I can't directly disagree with your statement that they "actually put quite a bit of work into it," because they did produce new 3D assets, which is a non-trivial task, and the localization had to be done from scratch since it was the first time Final Fantasy III had ever been released outside Japan. However, it certainly didn't feel like a game that that got a lot of tender loving care; it felt like a cash grab predicated on the assumption that people would buy anything tied to the Final Fantasy brand.

Kuiper··on Why the Amazon Associates Affiliate Program Is Highly Underrated
Amazon Affiliate links are like pitching Amway when you have friends over for dinner

Actually, seems more like pitching my favorite book or movie to friends when they're over for dinner--which I do already. If I have a blog where I discuss fantasy novels, it almost seems like a courtesy to readers to link them to where they can buy the products I am talking about. There are a lot of times when I find myself linking people to Amazon product pages even though I'm not part of the affiliate program. (When a friend asks me what earbuds he should buy, giving him a link seems a lot more reliable than giving him a product name like "AKG K271 MK II" and trusting that the message won't get lost in translation as he retypes it into his search bar.)

Kuiper··on What Startups Can Learn From Sun Tzu’s The Art Of War
The Art of War is a work that I often hear recommended, but I seldom see endorsements for specific translations. Can anyone who is familiar with the work remark on which translations are considered best? Bonus points for versions available as free ebooks, although I'm not averse to visiting my local library either.
Kuiper··on "I thought people had an idea first before leaving"
Competition in a space is often a sign that there's something valuable there.

The company that this really brings to mind is DuckDuckGo. They're competing for the search market with Google and Microsoft--two of the biggest competitors you could possibly face. But search is huge and if you can claim even 0.1% of that market, you've got more than enough users to justify your existence.

Kuiper··on Bitcoinica lost customer database, has no up to date record of trading balances
Bitcoin properties are almost the same as precious metals, making it much more money-like than a fiat currency.

Actually, Bitcoin lacks one of the most key attributes of precious metals: precious metals have inherent value. Even if gold isn't useful as a medium of exchange, gold is still useful and has value because it has practical applications due to its high conductivity and corrosion resistance. Although gold's value is highly inflated due to speculation, gold still has a "minimum value" due to its utility in the area of electronics. If everyone one day decided "gold investment is stupid" and began dumping it, there would still be demand for gold due to the electronics market. Ditto for silver and platinum. These metals have value because you can do things with them. There will always be demand for these things, just as there will always be demand for iron, copper, and other non-precious metals.

Bitcoin is like currency in that it only has value because a group of people have collectively decided that it has value. Bitcoin's value is based on rarity, and the only thing that makes it different from traditional currency is that its rarity is guaranteed algorithmically, rather than by a centralized government.

Kuiper··on Ask HN: How do you stay productive after work?
During my lunch break, I write an email to a friend with an interest in whatever project I am working on. This email briefly conveys what I am going to work on that evening, along with a promise to show them what I’ve completed the following morning. The lunchtime email is always brief (usually <100 words), both for the sake of sender and the recipient. When I open my email client after arriving home from work, the first thing waiting for me is usually a brief message along the lines of "That’s cool, looking forward to seeing the results." This is tremendously helpful in motivating me to begin working.

Besides the productivity boost I get from my accountability partner, the act of writing out the email (which condenses the scope of my work for that evening into a few sentences) focuses my attention on whatever it is I'm working on, and leaves me with something to chew on in the back of my mind when the afternoon is growing late. By the end of the work day I'm already eager to hit the ground running.

Several key things regarding courtesy and etiquette displayed to email buddies: Firstly, the emails are targeted; I'm emailing people because I genuinely believe they are interested in what I'm working on. These people can be colleagues, fellow hobbyists, and students I've mentored. If I find myself working on a project and have no one that I feel would be interested in it, it's a sign of one of two things: either I need to expand my social network, or perhaps the thing I'm working on isn’t really such a good use of my time.

Secondly, I don't take too much of their time. I expect them to spend maybe 10 minutes of their attention on the correspondence, and if they spend more time than that it's because they were interested enough in what I was doing to spend more time scrutinizing it. (It helps that my projects can usually be presented visually, with a brief series of photographs that require very little effort to digest.) I don't spend every night working on projects, and I usually have 2-3 things that I’m working on at any given time, so each person I maintain contact with gets an average of one email per week.

Kuiper··on Kickstarter hides failure
When you browse all Kickstarter projects rather than simply checking the most popular presentations from each category, it quickly becomes apparent that a lot of the projects have very little effort invested in them and lack the backing of any sort of serious talent. This is especially apparent in the game's category. "Here's some concept art for a game I want to make. I want to make it mechanically similar to games X, Y, and Z. Please give me $80,000" is pretty common, and it's equally common to see projects that don't even make 10% of their fundraising goal. Understandably, Kickstarter doesn't display these projects prominently on the front page; you need to dig several layers deep to find them.

If you've never browsed Kickstarter, your perception of Kickstarter success rates is probably colored even further by the fact that hearing about a Kickstarter outside of Kickstarter (on an aggregate such as reddit, HN, etc) is social proof and that itself is a symptom of success.

For a similar exercise, try checking the HN new queue. Lots of submissions fail to get even a single upvote; you just never see them.

If anything, I'd say that 44% successfully funded seems amazingly high. Much fewer than 44% of Kickstarter projects I've viewed actually deserved to be funded, in my opinion. Then again, this perception is likely skewed by the fact that I've spent a disproportionate amount of time in the games category, which seems to be plagued by "everyone wants to be a game dev without knowing how to code" syndrome.

Kuiper··on Mark Zuckerberg sells 30.2 million shares of $FB common stock at $37.58
I personally believe the future of social networks is to niche, with disparate social networks connected via a Distributed Social Networking Protocol.

This sounds a lot like the subreddit system.

Kuiper··on Senator proposes 30% anti-Eduardo-Saverin tax
"But using motivation to determine whether or not something is a crime, just feels ridiculous."

But there are crimes that are determined by intent. For example, providing incorrect information is not inherently criminal, but knowingly providing incorrect information with the intent of personal gain is considered fraud, which is a crime.

Kuiper··on Unpaid Internships: Bad for Students, Bad for Workers, Bad for Society
Where I am (midwest USA) technical interns are typically paid at least twice minimum wage; offer anything less than 175% minimum wage and engineering students will dismiss you entirely.
← PreviousPage 3 of 4Next →