The surprising, stealth rebirth of the American arcade
arstechnica.com
arstechnica.com
From my experience, being someone that spent a great deal of time in arcades as a kid, that the arcade industry practically killed itself. True, consoles were a big competitor but there was nothing like getting in that line to put your token on the machine. Consoles is just friends having fun, arcades were friends and strangers competing. Totally different experience. But the arcades started dying when somebody had the silly idea that people wanted to play cockpit games or big interactive games for more than double the price. The next thing you knew those were the only choices you had. I stopped going at that point. This interest in the retro games that are classic standup machines seems to suggest people just wanted what they had in the first place.
Agree. They are arcade-themed bars. They admit in the article that the revenue stream from their arcade games can't pay for the game and let them even come close to staying in business. They sell beer, food, music, and dancing using arcade inspired nostalgia as a hook.
>True, consoles were a big competitor but there was nothing like getting in that line to put your token on the machine.
Disagree here. There was something like putting your token on your machine, except better. Having the machine in your living room, with arcade quality graphics. I don't believe that arcades could have simply kept their prices lower and still remained competitive. The cost of their new machines increases over time, as does rent and all of their other bills. I am certain that the increase in price they charged was purely a function of their costs, especially as it happened across the industry as a whole.
Edit: Incidentally, the misconception in the second line of yours that I quoted is the purest and most distilled expression of your first point. Nostalgia is a powerful force eh? ;)
I agree to a point with your thought on the costs. But to me a good bit of that is the fact they kept using more and more expensive machines that required an increase in pricing. There's no way someone can tell me that a classic stand up machine with a PC in the cabinet costs as much to buy/maintain as those huge behemoth cockpit games. These new machines may have been an attempt to counter consoles since most people will not put a race car cockpit game in their home, but for the most part were boring. Who wants to rock a fake horse forwards and backwards in a crappy rendition of a horse race? If the industry, in the US for me, had stayed away from that nonsense then I would have gladly gone to the arcade despite having a nice console at home. Right now I would love to be able to take my kids to an arcade like I remember having fun in despite having a nice console at home. But those arcades hardly exist any more. Even in local bowling alleys they have those stupid cockpit games.
Tanjent? That's funny. I was responding directly to your citing cost as a factor for arcades dying:
>But the arcades started dying when somebody had the silly idea that people wanted to play cockpit games or big interactive games for more than double the price.
It's right there.
>There's no way someone can tell me that a classic stand up machine with a PC in the cabinet costs as much to buy/maintain as those huge behemoth cockpit games. These new machines may have been an attempt to counter consoles since most people will not put a race car cockpit game in their home, but for the most part were boring. Who wants to rock a fake horse forwards and backwards in a crappy rendition of a horse race?
If this were true, then we would have arcades with lower end, more cost efficient games instead of the ones you're pointing out. But we don't. I submit that it isn't because every single former arcade owner individually misjudged the market and stocked the wrong machines in their retail space.
>If the industry, in the US for me, had stayed away from that nonsense then I would have gladly gone to the arcade despite having a nice console at home.
On this, I also humbly submit that you are in the extreme minority.
I don't think I said that every arcade owner made the mistake of misjudging the market, but I do think a large number of them did. I also lump the industry as a whole in this group, including the manufacturers. I simply think that the industry reached a point where it did not understand its own market. But I have no source to back this up though, just my opinion.
I agree I'm in the minority for my desire for a good old-fashioned arcade but this thread and the article we're discussing suggests that I'm not in an extreme minority.
As I stated elsewhere, this is all based on my experience and should be taken as such.
Even with music games, these were places where most of the floor space was dedicated to the latest fighting games, old school shmups, etc.
There's simply very little demand in the US for the type of arcade you want.
Oh how I miss Mel's Bowl in Redwood City :(.
No, these are definitely arcades that happen to serve adult beverages. I've only been to a few such places, so my experience is anecdotal, but the games are not 'spread throughout', they are packed into every square inch of available space. (with drink holders!)
Dave and Busters or some similar establishment probably qualifies as what you are describing, but I've never been so can't really say.
> But the arcades started dying when somebody had the silly idea that people wanted to play cockpit games or big interactive games for more than double the price.
You're right about the industry killing itself though, and it happened exactly how you say. The folks running the companies saw $ and forgot their core audience. Arcades were about putting your quarter up next and then schooling some cocky punk in Tekken, not paying $5 for an interactive single player movie where you can sort-of shoot some barrels or dinosaurs.
Anyway, these new places aren't for kids, they're for people like me (us?) who grew up with arcades but now love beer. And it's great!
Not all of them. From TFA:
But the recent boom in arcade openings isn't just among places that use games as an excuse to serve alcohol. "Our intention was more to be a resource for young people in the community," said Jeromy Darling, who opened ZAP arcade in the Minneapolis suburb of Jordan as a way to keep the town's young people occupied. "There's really nothing for youth there. There's a water tower, a lake, a creek... it's small. That was really our intention when we opened, to be a safe resource for kids, to offer something in the community that was just sort of cheap fun."
I'm not taking my kids to a nightclub to play arcade games but one or two they mention would be worthy. Although it is nice to see interest in having arcade machines in some form so maybe it'll kick off interest in proper arcades.
Yeah, sounds like there are already some family friendly ones... hopefully more will emerge.
I live in Portland and we have a fairly well known 'barcade' called Ground Kontrol. The games aren't spread out at all, there's barely room to move. When the lights are down and the blacklights are up, it's about as close as you can get to Flynn's Arcade[1]. From opening until 5pm every day, it's all ages.
But the arcades started dying when somebody had the silly idea that people wanted to play cockpit games or big interactive games for more than double the price.
The 2+ quarter games were an issue, but our mall arcade died out when it turned into a 'fun center' and they replaced a lot of the games with skill machines for tickets/prizes. I'm sure this was more profitable but boring as hell.
So I totally disagree with this assessment. I would say the consoles offering an alternative to arcade games at a reasonable price is the main reason. Yes, I agree with you that it's a totally different experience, but maybe not enough to stop going to the arcades when one can play for "free" at home or friends' house. This is the first step in killing the arcades. The second step is the internet and portable gaming/mobile as an alternate pastime for kids.
[1] http://en.wikipedia.org/wiki/Arcade_game [2] http://inflationdata.com/inflation/inflation_rate/long_term_... (not sure the credibility of the site, but I'm sure the average inflation rate in US isn't too much different)
At that point I stopped going.
Granted, this is my experience and should be taken as such.
For my part, I stopped going to arcades when the price went over $0.50 USD. It was more fun just to rent some games for the weekend.
Shorty's in Belltown - a bar with 16 pinball machines and 13 arcade machines
Narwhal in Capital Hill - a bar with 8 pinball machines and many arcade games
Full Tilt Ice Cream - an Ice Cream parlor in Ballard with 13 pinball machines and several arcade games
Seattle Pinball Museum - an arcade in the International District with 31 new and classic pinball machines
Add-a-Ball - a bar in Fremont with 11 pinball machines
As well as several other restaurants / bars / arcades / game shops with several pinball and arcade games.
At least in Seattle, we do have many arcade destinations.
It would be awesome to see places like that and, say, Funspot Arcade grow financially so they could expand their offerings. Can you imagine how much fun it would be to hang out at the venue from "Hackers" (1995), but in real life? With a giant Wipeout game and stuff?!
Yep, I've spent a lot of time fantasizing about opening a place like that. I wish I had the money to do it. :-(
I've also been dreaming about opening a "hacker friendly" bar of some sort. A proper pub, with good food and beer, but designed to cater to hackers, cypherpunks, techno-anarchists, gamers, cyberpunks, crypto-anarchists, and geek/hacker types of all sorts.
Also, I would definitely love to visit that Hackers arcade.
It was great. All of the old games are lovingly maintained with a sign above them telling when they were introduced and how many copies were sold.
I was able to show my 6 and 8 year old daughters the original Pong game that I played when I was about their age as well as my later obsessions: Battle Zone, Asteroids, and Tempest. I guess I had a thing for vector graphics
The other benefit of the homebrew cabinet is that it allows you to run any console game you please. Marvel vs Cacpom 3, one of the two most popular fighting games in North America, is actually home console only--there's no official cabinet, so homebrew is the only way to go if you want an arcade setup.
Take gamecenterarcade.com in san mateo. You might not know it's there but it's full most days for various game specific meetup/tournaments. Turns out their niche is giving the community a space to exist. They mostly charge on entry instead of play, and it seems like most gameplay is done on consoles not coin-op.
I actually found myself wondering if Disney would be willing to license the "Flynn's" name to somebody... how cool would it be to walk into an actual Flynn's arcade sometime? :-)
http://www.nytimes.com/2011/02/13/nyregion/13joint.html?_r=1
http://kotaku.com/5670738/visit-a-place-where-it-is-ok-to-hu...
Coincidentally, if you ever find yourself in Portland, OR stop by Ground Kontrol. 4 player Ms. Pacman, good beer, live DJ and the whole upstairs is wall to wall pinball machines. When I die, this is my idea of heaven.
The one big success story here is the namco center, which I think works on a pay-for-the-day basis; I've only known corporate days out there rather than people going on their own.
At 25 cents a play, I suspect that most of these places make the majority of their profits from beer & food. If you're too cheap to pay 25 cents for a game, I suspect that you're too cheap to buy your food & drink at the arcade. If so, the arcades are probably glad they don't have your business.
Note: I'm in Yokohama. I don't frequent arcades much so don't know about Tokyo, though I'll be in Diver City tomorrow to check out the ROUND1 (I heard it has a set rate for the facility).
Even the crane games are pretty heavily packed. My only major complaint, as an American, is that they reeked pretty heavily of cigarettes (though not as badly as pachinko parlors). It was like being taken back in time 5-10 years, back before major cities started mandating non-smoking environments.
My 10 and 12 year old boys like playing the old games just as much as I did when I was their age 30 years ago.