When the performance of Godot's physics engine has been mentioned before I've seen https://github.com/godot-jolt/godot-jolt pointed to as a drop in more performant solution.
Haven't tried it in a project yet myself
25 karma · joined July 8, 2019
Haven't tried it in a project yet myself
The token limit problem / memory isn't really being handled very well yet. There is some character consistency slippage that does happen with the current mechanism as well so hoping to tackle both of these in next version.
Trying to figure out the best way to get community input, long term would be great if anyone can make a custom RPG with custom world rules and lore.