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KMcPheeters

25 karma · joined July 8, 2019

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KMcPheeters··on The anatomy of a Godot API call
When the performance of Godot's physics engine has been mentioned before I've seen https://github.com/godot-jolt/godot-jolt pointed to as a drop in more performant solution.

Haven't tried it in a project yet myself

KMcPheeters··on Show HN: rpgGPT, RPG with LLM-Powered NPCs
I’ve added some simple memory handling so it should be able to continue stories passed the token limit now
KMcPheeters··on Show HN: rpgGPT, RPG with LLM-Powered NPCs
The biggest trade off is you sometimes get invalid JSON. So I try repairing the JSON with some regex and also just retry a few times if it returns invalid JSON that can't be repaired.
KMcPheeters··on Show HN: rpgGPT, RPG with LLM-Powered NPCs
I think this is the simplest "jailbreak" jailbreak I've seen work so far - clever!
KMcPheeters··on Show HN: rpgGPT, RPG with LLM-Powered NPCs
Thanks for trying it out! Right now we give the game engine some initial examples, and some character details are stored outside of the LLM context.

The token limit problem / memory isn't really being handled very well yet. There is some character consistency slippage that does happen with the current mechanism as well so hoping to tackle both of these in next version.

Trying to figure out the best way to get community input, long term would be great if anyone can make a custom RPG with custom world rules and lore.