Assuming you have been given the right tooling, there is no reason for it to be in source code.
1,652 karma · joined September 28, 2016
Assuming you have been given the right tooling, there is no reason for it to be in source code.
Woke up in excruciating pain, went to hospital and nearly died.
Turned out he'd perforated his colon extremely badly, and you only find out those sorts of injuries if your digestive system starts operating, pumping your last meal into your body.
They had to remove all the muck out of his body, and then he spent a few months on fluids and losing a lot of weight.
I guess the lesson is, cycling injuries are often the type of body injuries that take some time to identify. Keep an eye out.
4 different jobs I interviewed for. All of them were reasonable, the one I accepted had 3, 1 hour interviews, the questions asked were very reasonable, friendly, etc.
I dunno, maybe I'm lucky but I've avoided FAANG my whole career and only had good experiences in interviews.
Some simply do not understand that it doesn't work for a large number of people.
Detest it, I get no work done, my stress goes through the roof and I'm constantly bothered by people chatting/noise, distractions in my sightlines etc.
Basically have to put on noise cancelling headphones and find a seat in the corner, what's even the point then?
Thank christ for WFH.
But I do reject the concept of 3 days a week not being an absolutely huge impact on your life, depending on your circumstance. It's life altering for a huge number or people. Others It's fine, or preferred.
Anyone can make a bad game. Not many can make a truly excellent one.
So when ranking bad games, intentionally bad ones need something special to elevate them beyond parody status.
Unintentionally bad games are fascinating and often straight up funny. A lot of the fun is discussing all the ways it is bad and how on earth it could possibly have been released.
The same goes for bad film and/or music. You'll find it's the normal perspective.
But everyone has their own rules. You're entitled to your own set of rules.
It has since been patched up and is playable, but on release it deserved every bit of criticism it got.
Now the main issue with it is monetisation, which is a divisive topic.
Big rigs on the other hand...
Quite good at explaining the whys of a crash without going into the hyperbole of shows like air crash investigations.
So not pathetic or needy. Just don't lock it inside.
Hard to see a border collie as needy and pathetic to me.
Labrador maybe. Pugs definitely.
It's not even necessary to the story.
If people start buying things based on the name, they'll form opinions on it.
Most consumers purchase based on buzz words like 4g and 5g. They barely pay attention to bandwidth.
The hypothetical presented is essentially a highly regulated walled garden. "Bad guys" would be blocked or cited. If all content is tied to an ID, yes it would work.
China has shown that for the most part you can regulate the majority of discourse in an online space if you wall it off to the bit you control. Not sure how this is different.
Not that I agree with it. Not a fan of the suggestion myself.
More often, the change in perspective allows the person in the back seat to see the car that is about to run a red light and smash into you, rather than it being a question of presenting them a better context.
The question should not be posed to a child, that is the law for child labour, and why we do not have children gambling on roulette wheels.
There are still many contexts where if you say NEET people will just think of the original definition, and others where people consider it the shut-in anime one.
Some teams are lucky enough for those environments to be different.
They are just called the Liberals, but they are Economic Liberals, not social, and are considered our "right wing" party with an evangelical Christian as our Prime Minister.
I feel it gave me room to think, and spoke to me in areas I usually don't engage. Themes of accepting you can't halt the end, no matter how hard you try and all the work you put in, and ultimately we all end up alone, but with the memories of others as parts of ourselves, as we enter the unknown.
Just my readings, but the point is it hit me in a way other media hasn't. Not better or worse, but unique and different because games haven't quite found how best to use the medium for the possibilities in storytelling.
Some of the most impactful stories I've experienced in games have been more environmental storytelling than plot based. That is, the game expects me to find the overall narrative and story in my own time, usually because the story beats have happened already before my character even existed, and I'm trying to find where the current gameplay fits into it, e.g. Outer Wilds.
If you want a normal "movie like" story, you more often have to Railroad your player along certain paths, or tack it on in between gameplay.
Games like (the finale of) Braid do a good job of showing how gameplay and narrative can coexist in a way that films can't do, and that's one of the lessons for me.
Plot in the movie sense within games can be a fun way to mash gameplay and story together, buy it isn't superior in telling the story. You need to do something different in games to tell a story in a way where games are stronger stronger film, for me, usually slow paced games with environmental storytelling, or games that use your feelings of being the main character to mess with you, e.g. spec ops the line. YOU chose to kill people not the protag of the film you're watching.
I guess my point is, some games use video game only devices to enhance the impact of their story in a way that only games can, where the games that try to take on films using the tools of films won't be able to.match up with films.
CKY had a few bad ones though (throwing a life-sized doll off a motorway in front of cars is a good example of a bad one...) but they seemed to grow out of it.
You mean ethereum right?