-3 karma · joined June 14, 2026
Still pretty bad (even though the gingerbread buttons were apparently spared), but... not literal, and not even figurative, waterboarding.
Anyway... Does this mean OpenBSD is suddenly less interesting? Nope, it's still pretty much the best-understandable general-purpose OS, ready for your RiiR fork. So, still go for that! Burn a universe or two worth of tokens! For the planet!
Does this mean OpenBSD is suddenly less secure? Nah... Its practical security level was never that much higher than that of its nominal competitors, despite Theo's best attempts, the best of which were replicated elsewhere and majority of it went ignored. The first class counts as "innovations", the rest as "experiments" which, no matter what anyone thinks, is not the same as "failed innovations."
But I digress. Now, go and donate to OpenSSH (because I bet you typed ssh today, didn't you, you rascal?), publish your OxidizedBSD fork, or whatever. Just don't link to that "is OpenBSD secure?" site, because, well, gauche, dude(tte)!
In .nl (and .pl also, although I'm less familiar with actual practices there, just because we haven't had anyone sick there in the last decade or so) there is no "normal number of sick days", and a "doctor's note" is also entirely unheard of.
If you cannot work for medical reasons, you report this to your employer, which will then (in most cases) hand off things entirely to a medical consultancy working for them. Obviously, this will not be done for 4-to-8-hour absences (again, in most cases), but definitely for anything beyond that, and if an employee tries to game the system, there are safeguards for the company there as well.
The medical consultancy will establish a plan for working hours for the next month or so (depending on the severity of the condition) and submit that to the employer: they don't get any details beyond that (in fact, that would be highly illegal). Depending on the duration of employee absence, there are various levels of insurance that (may) kick in, but the main focus is to provide a (literally) workable schedule.
Oh, and if an employee gets sick while on holiday, the same scheme applies. I found that one really gets everyone nonfamiliar with "European" working culture going...
Oh, yeah, I know. One of our top (young! sad!) people in .nl has been intermittently-working for, like, months now due to that, unfortunately. But... that doesn't count as "sick leave"! Because, it's, like entirely foreseeable!
What is happening is that they, through the medical consultancy working for the employer (i.e. "us"), submit their proposed working schedule a few weeks in advance. This will have several 'non-work' days (around chemo), some 'partial-work' days, and so on, basically with hourly granularity.
"We" then plan and account accordingly: "we" pay for a few hours, insurance for a few, national-level insurance for a lot, but all "we" see is a plan for actual working time.
Conflating any of that with "oh, you can just stay home whenever you want" is sick and wrong, like so much of the discussion here around "Europe." I mean, you get eviscerated for wrongly naming a Chicago suburb, but blanket statements about an entire continent are de rigeur
Days? Maybe. Weeks? On average? Nah... But, please, do continue your explanations of "see, this is why Europe can't compete"
Meanwhile, the OP article is about games, Sony PlayStation games in particular. These games tend to be recorded on special media, with hardware-specific copy protection steps, requiring special actions for basic preservation (which become impossible with the passage of time), leading to specific issues, hence this article, which tries to influence legislation to prevent these.
Addressing the core of your question: in my opinion, the value of abandoned games is limited: playing them is usually no fun whatsoever, if only because of the quality-of-life being very-noticeably substandard due to later innovations.
So, a couple of (reproducibly archivable) playthrough recordings may suffice for most purposes. That being said, I do think publishers should be pushed to open-source their games upon reaching end-of-life. But given that a lot of dependencies tend to be licensed, as is some (or even most) artwork, that push should be rather gentle.
The main point of campaigns like "Stop Killing Games" should be addressed through regular consumer protection: if the game you bought becomes unplayable in 2 years or less, there should be a refund. But beyond that, I'm afraid goodwill is the only way forward, not legislation.
And I'm saying this as someone who still has several playable PSP Minidiscs, alas never plays them anymore (except Loco Roco, once a year), because, well, they're no fun anymore
Learned about that years ago when I ran into one of the maintainers on a walk. It's... not something I understand, but do respect, given that it's ancient history that is older than, well, most living people, and entirely well-intentioned and harmless to non-believers.
Yeah, but isn't the "common knowledge" that the EU can't produce software anyway, annoying outliers like SAP nothwithstanding?
And: "Fable" being 10x (or even 2x, or even 1.1x) better than Opus 4.x is not agreed-upon fact, right?
Does "Europe" need a leading-edge model? Yeah, most likely, but chasing the "SpaceX-buys-all-the-Nvida-chips-then-rents-them-out" model is pointless, and the "China distills it all" market seems to be rather saturated as well. So, another vote for "meh", I guess?