108 karma · joined July 6, 2016
Q: How did you go about replicating all the unexpected “bugs” that made BW micro
so special? Did you simply reuse code from the original game, or did you find a
solution to replicate the nuances of BW’s gameplay?
A: StarCraft: Remastered is able to achieve this effect as it uses all the same
gameplay code as Brood War. This means that Dragoons and Goliaths are still a
bit derpy in how they react to movement commands. The Reaver’s shot doesn’t
always find a target. Mutas stack.
The fact is that the gameplay is identical enough that old replays from 1.16
will play and work just fine under StarCraft: Remastered.
from http://www.teamliquid.net/forum/brood-war/520464-an-intervie...On IPv6, it works (as mentioned by others already).
ssh -o IdentitiesOnly=yes -i /dev/null host
Specifying just IdentitiesOnly is not enough.https://docs.datproject.org/how-dat-works
https://github.com/datproject/docs/blob/master/docs/hyperdri...
Seems very similar to BitTorrent, but without trackers, with Content Defined Chunking (instead of Fixed Size Chunking) and utilizing Merkle trees + public key cryptography to enable append-only operations on shared data sets (rather than 'read-only once published').
> Since Wiztree works by scanning the MFT it's
> about an order of magnitude faster than [...]
> Treesize.
That's misleading - TreeSize also works by scanning the MFT. export HISTSIZE=-1
export HISTFILESIZE=-1
When the history file is not in the disk cache, startup time will increase noticeably after a while though (think a second, maybe two).Ostensibly the term is meant to imply that the players there have about as much capability of thought as a potato.
That aside, the SSL/TLS issues alone make it unusable. Changing the settings to make it use the newest TLS version it has support for makes it crash, and even if it did there are no updates at all any more. That means no security fixes, no support for new cipher suites, etc.
The original title referred to this one: https://www.opera.com/blogs/desktop/2016/10/86-percent-faste... not this one https://www.opera.com/blogs/desktop/2016/10/opera-developer-....
For the longest time, Chrome has had the bad habit of consuming all available CPU when starting with many tabs (a couple of hundred), essentially making your system unusable until it has loaded all tabs.
It's pretty sad, really. Back when Opera 12 was discontinued, this worked well there - tabs were loaded sequentially, but you could still open new tabs while it was doing so. Even now the experience is sub-par in the major browsers (Chrome and Firefox. I can't speak for Edge).
I mentioned Chrome already, but Firefox is also awfully slow to start up with many tabs, even when lazy-loading (i.e. a tab is not loaded until you select it) enabled.
I've yet to try Opera 41, but at least it seems to be a step in the right direction.
The site timed out while trying to calculate the scores, so I had to do it manually. The respective sizes were 3377 (html), 283130 (png) and 3323 (html), 92815 (png).
This example is a bit contrived, but you'll see the same effect for more subtle decorations as well (e.g. box-shadow, ...).
Blog and website activity are not always indicative of project activity.
Think of things like any of the cloud drives, bittorrent, screen-sharing or IM software. Are they aware of ADS (or equivalent for that platform). What would the right thing to do be when syncing between platforms that have support, and ones that do not?
On the other hand, using sidecar files would essentially mean giving up freedom to move/rename your files. Sure, you could move/rename the metadata files manually, but it'd be much more work, and you're bound to mess up sooner or later.
I'm not sure how to solve both those points without making the application "own" the files (as e.g. Camlistore does).