567 karma · joined March 22, 2018
I might give it a try when I have a chance, I'll let you know if anything comes of it.
> This includes things like asm volatile("" : : : "memory"), which is an old-school way of saying atomic_signal_fence(memory_order_seq_cst).
Not quite. AIUI, the first is just a barrier for the compiler, while the second is also a CPU memory barrier. Godbolt seems to confirm that.
Better than outlook though. What a nightmare.
No one is stopping you from using the telnet client. And really you should just use netcat
The block device you see is an abstraction provided by the SSD controller. In reality, the flash capacity is larger. Pages are swapped out for wear leveling. If a block goes bad, it'll be taken out of commission, and your data may hide in there.
All of this happens on the SSD controller. The kernel doesn't know. You have no way to directly erase or modify specific blocks.
*Okay, there are raw NAND flash chips without controllers, but that is not you're working with when you have a SSD or flash drive. If you do have a raw flash chip, you can more directly control flash contents.
Which in theory should free all of the blocks on the flash.
Really hard to find good documentation on this stuff. Doesn't help that 95% of internet articles just say "overwrite with zeroes" which is useless advice
> Jon Ross, who wrote the original version of SimCity for Windows 3.x, told me that he accidentally left a bug in SimCity where he read memory that he had just freed. Yep. It worked fine on Windows 3.x, because the memory never went anywhere. Here’s the amazing part: On beta versions of Windows 95, SimCity wasn’t working in testing. Microsoft tracked down the bug and added specific code to Windows 95 that looks for SimCity. If it finds SimCity running, it runs the memory allocator in a special mode that doesn’t free memory right away. That’s the kind of obsession with backward compatibility that made people willing to upgrade to Windows 95.
https://www.joelonsoftware.com/2000/05/24/strategy-letter-ii...
And C++ code simply doesn't have the necessary info to make safety decisions. Sean explains it better than I can https://www.circle-lang.org/draft-profiles.html
Then don't use virtual functions. Then there will be no vtables.
You might have known that already, but in general I'm surprised how many engineers think that all C++ classes have vtables. No, most in fact do not. C++ classes generally have the same memory layout as a C struct as long as you don't use virtual functions.
Also, the titan chip has been around since the Pixel 3 I believe, so "newer" might be a strong word :)