Even on Earth, with weather and generous erosion, large portions of land are very dense forests or very rough mountains.
6,714 karma · joined June 2, 2011
Even on Earth, with weather and generous erosion, large portions of land are very dense forests or very rough mountains.
It's just interesting to think how we end up in these situations and then society is what it is and individuals have limited power to change it on their own. (That said of course individuals also do have power and sometimes blaming society is just an excuse).
Ie with a car, you go to grocery store once a week. You buy lots of things.
If you live close to a store in the city, you can just pick up something while coming home, or even when you're cooking you can just run to the store in 2 minutes to get something on-demand.
But you can't gradually go from one to the other so easily. You can't go with car to the local small store. There's nowhere to park etc. You can't go to the big box store in the middle of cooking because it takes an hour for the round trip.
So if you have person doing A, they see B as impractical "where would I park?". Or person B would say A is impractical because "I'd have to know cooking a week in advance". Both arguments are correct, you can't go from A to B or B to A by just changing one thing. You need a whole new big picture.
You can still do a mix sometimes, ie a person can do both, but not in the same situations.
Compare to most modern UI:s that are all about demos and looks and actually hostile towards users. I can't know what direction is hot and cold in the shower because it's light gray on silver.
It feels like here you already start with a large amount of things available and thus don't really know what to do, there's no gradual start.
In real history, often what's at stake is survival of a community and people want to genuinely work together. Here for some reason it's an arbitrary forced conflict if only one individual can win.
I like to think in shapes. I like to draw and sketch, as that has the lowest barriers between the mental concepts and physical ones.
I do not like to use cad software. It is painful to express ideas with it. Also same for all kinds of drawing software. It's just very cumbersome.
I hate explaining spatial or shape concepts to people with words. I hate having them explained to me in words.
A photographer doesn't explain his work, he shows photos he has taken.
Adrian Newey used to work with pen and paper while others had been using CAD for a long time, and won F1 championships.
Can we now make the computers less clunky and less about typing or hunting with the mouse. We want low friction to express ideas.
This seems the opposite. You're not expressing your idea, you're asking for the computer's idea.
Breaking interfaces, Linus Torvalds had something to say about it that Apple should heed.
No wonder it feels it's hard to explain things to people a lot of the time...
But this is not exact!
Music harmonics are just about multiples. Ie one note rings at some frequency and another note that sounds nice with it rings at some multiple of it. Or they have some common factor. The twelve note system and the twelvth roots are just approximations for some of these harmonies. There's even very recent innovation like true temperament frets. But I don't think that works with all the different song keys and tunings... Maybe it's another reason why I should buy a guitar for every song key we have!
This sort of thing is really hard to avoid. If you've ever spent time as somehow very different in a social setting, you can see this happening all the time. Even in positive ways.
Same if you drive an unfamiliar car, it's more bumpy in the beginning but your brain will adapt, especially manual gears. I remember some cars did have terrible clutches and gearboxes and very low torque engines so it felt intimidating as a kid.
If we assume the time is before farming, population density would have been low and limiting culture. Hunter-gatherers might have travelled a lot more than farmers with a homestead though.