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Gamemaster1379

253 karma · joined May 23, 2020

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Gamemaster1379··on People who can't picture anything are rewriting the science of imagination
Within the confines of the dream? Yes? Outside of the dream? Once I'm awake it feels real for a moment but quickly snaps back that it was all fictitious
Gamemaster1379··on People who can't picture anything are rewriting the science of imagination
When you express you have aphantasia to someone, one of the most common questions is whether you can dream. As someone with it: Yes I can dream. They're so real they are lifelike. And not just visually. In my dreams, reality and history itself can be different and to me, history didn't change. It just is.

I rememeber in one dream I was some sort of captain and I saw one of my closest friends. We'd been crewmates for the past 40 years and I remember all my memories with him and why I trusted him with my life. I was 22 when I had the dream.

Gamemaster1379··on Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
If you want to see a bit more in depth, some shameless plugs but here's a few articles I've written as I've made progress:

https://1379.tech/building-enhancing-recomps-ecosystem-updat... https://1379.tech/recomp-ai-5-months-later/

Ultimately, Sega Genesis has been low priority. I've been focusing mostly on community feedback for my existing ones. Playstation is by far the most popular and the one I get the most PRs on. SNES is second. And right now Nintendo DS is newer, but has a very popular Metroid Prime Hunters I've been working a ton on.

NES and Sega Genesis get little attention. CDI and VirtualBoy [understandably] get no real attention.

I have an early original Xbox LLE prototype. Hoping to do more with it soon, but I'm all tapped out of usage at the moment. I got a lot done during all the crazy resets with OpenAI there for a while.

Gamemaster1379··on Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
Neat project.I've been experimenting with making reusable console porting frameworks since last October. Opus 4.6 was my first success with the NES 6502.

Since then I've done static/native ecosystems for the Super NES, GBA. Nintendo DS, Playstation (most popular) and even Sega Genesis, such also uses the 68k.

https://github.com/mstan/segagenesisrecomp

I even extracted the 68k decoder to its own repo because I wanted to reuse it for the Phillips CDI.

Sega does Sonic 1 2 and 3&K. Also Rocket Knight adventures. Still early yet though. CD-I does the BIOS. Didn't get a game running end to end yet though.

Gamemaster1379··on Ask HN: What was the last task where only a frontier model could do it?
That'd be it! A lot has matured since then on the project. Still in heavy build mode, though.
Gamemaster1379··on Ask HN: What was the last task where only a frontier model could do it?
I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
Gamemaster1379··on Ask HN: What was the last task where only a frontier model could do it?
I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.
Gamemaster1379··on Ask HN: What was the last task where only a frontier model could do it?
You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game.

I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly.

Gamemaster1379··on Claude Fable 5
I had a similar experience. I have a complex RE implementation that has. A lot of layers. 4.8 struggled for weeks. 40 minutes on Fable and I may now have the most performant way to play Tomba on the planet.
Gamemaster1379··on Ask HN: What was your "oh shit" moment with GenAI?
I'm an expert at datalakes. I manage them for my company. I also am proficient at backend web. Even still I use Gen AI frequently to manage it all. When my company downsized I kept the lights on. Not enough bandwidth to do more. I've since materially improved the system and doing things we never did even at a team of 2 or 3.

Outside my expertise I've begun writing static recompilers for old retro game systems and have gotten some games off the ground. I understand WHAT they're doing but I neve had the expertise to do such things myself. Even if I did I could never operate at the velocity I am now.

Gamemaster1379··on Stop Killing Games
> or if it is illegal to modify the game client to point to a fan-run server

This would suggest entitlement to be able to allow the game to function in any capacity. They aren't expecting the developer to host it, but the legal right of someone to host it and the capacity for anyone to direct their client to it.

Gamemaster1379··on Snowboard Kids 2 is 100% Decompiled
I've been off-and-on again. I stopped using it for years. I begrudgingly began using it again as I founded a private game server (before AI was viable, even, so it wasn't sued) for a game that shutdown a few years ago. Perhaps hilariously, the moderators there also didn't like me and told me to eat shit when I suggested people start doing packet captures. At least they warmed up to me over the years though and actually endorse the project now. Doesn't make the rest of the website any less of a cesspool though.
Gamemaster1379··on Snowboard Kids 2 is 100% Decompiled
Yeah, I may give a whirl to those subreddits, but it does really show the dissonance between a sect's visceral hatred of AI relative to their interests when they're rejecting the progress of a game on the game's own franchise's subreddit.
Gamemaster1379··on Snowboard Kids 2 is 100% Decompiled
You say that, but just today I showcased my Megaman X Recomp on a Megaman subreddit. I got harassed by a drive-by anti-AI cabal and then the moderators of the subreddit removed my submission after I reported the harassment, citing that AI was involved, and AI is theft.
Gamemaster1379··on Snowboard Kids 2 is 100% Decompiled
Significantly. It also has sped up the ability to do recompilations, too.
Gamemaster1379··on Snowboard Kids 2 is 100% Decompiled
I've been experimenting with AI in this space myself. Don't believe any of my projects are listed there but I posted an article some days back where I showcased static recompilers all playing at least one commercial game for the NES, SNES, Sega Genesis, Virtual Boy and Playstation. I actually just announced a playable build of Megaman X today that eliminates all its slowdowns.

Whether the broader communities will accept any of my work remains to be seek given the heavy correlation to those communities and anti AI sentiment.

Gamemaster1379··on Bill to block publishers from killing online games advances in California
Is the game p2p or dedicated infra? Best thing you can do is provide the infra files that you can. Doesn't even have to be turn key. Also for the coordinator API service, anything you can provide there as well. Couple those with a configurable base url and the hackers ought to get it the rest of the way
Gamemaster1379··on “Microslop” filtered in the official Microsoft Copilot Discord server
I once worked for a retail computer repair shop that had an unbelievable amount of ethical concerns ( many things outright illegal). Among them was cracking Windows Vista or installing 7, cracking it and then rolling to Windows 10 get a license key from MS and then charging the customer for a license key.

I tried calling MS to report it and the guy on the other side said they didn't have a process for handling that and basically suggested I hang up.

Gamemaster1379··on Doom crash after 2.5 years of real-world runtime confirmed on real hardware
Can be more than timers too. There's a funny one in Paper Mario where a block technically can be hit so many times it'll reset and award items again. Hit enough times it'll eventually crash. Of course it'd take around 30 years for the first rollover and 400 or so for the crash. https://n64squid.com/paper-mario-reward-block-glitch/
Gamemaster1379··on I built something that changed my friend group's social fabric
These all sound like a lot of fun. I've built a few discord bots myself as I've run a few online communities.

1) Reminder bot for scheduled events.

We're all working adults who all played games as teens together . To actually get us together, we schedule our favorite games for once a month to play for a few hours. We all often forget when they start, so my bot posts a 2 week, 1 week 3 days, and 2 hour notice.

2) RCON bot I run a TF2 server and a Minecraft server. You can manage both via RCON commands via slash commands in Discord. Also the tf2 one monitors player activity and alerts if players are in the server

3. Private server API bot

I founded a private game server for a game that ended service in 2023. The bot reads from our API to make a central list of lobbies and status. It also creates voice channels for each public lobby.

It's also used to help grant items and other admin commands.

4. For April Fools, I made a snarky bot that responded to random messages. It was backed by Gemini.

These have all been fun and novel to make but I've never found a great way to productize them and make money from any of them. Wonder if you've found any avenues there.

Gamemaster1379··on Show HN: RomM – An open-source, self-hosted ROM manager and player
Thanks so much for the answer! This is a really cool project! I'll definitely check it out once I'm back.
Gamemaster1379··on Show HN: RomM – An open-source, self-hosted ROM manager and player
I get the impression the authors are monitoring the thread. I'm not home to check this out but I like the idea. A few questions.

1. Does the web interface allow you to download your ROMs in a similar fashion to Plex letting you download your files? I could see myself using this to fetch from my libraries and would like a nice GUI box art interface to grab a game I'm looking for. 2. How does this work with ROM hacks? How is the metadata pulled? Filename? Header? How could I set custom metadata where it doesn't match. 3. Does this have an accessible and documented API if I want to build extensions to it (or am I forced to use the interface?)

Gamemaster1379··on PS5 shooter goes from 5 players to bestseller after devs defend game
Honestly Valve had it right with offering dedicated server packages. I respect any studio that does the same, like TripWire and Killing Floor.

I run my own private server for a live service game that shut down in just 1 year. We got lucky because they seemingly bundled the server code into the client. But the game was never meant to allow for that...

Gamemaster1379··on “Fewer Users” Warning Hurting Specialized and New Apps
No, Google is being aggressive likely due to liability.

I made an Android app that used React Native and it was the simplest thing ever. It had no auth, no telemetry, no persisted storage. Quite literally all it did was take text input and output it's braille equivalent and vice versa.

Had another one that made procedurally generated credits like you'd see at the end of a game. Same thing. No auth, no telemetry, etc.

I made a total of $3.97 for those apps. I did also receive a $350 settlement for some class action lawsuit Google lost about something they did to developers.

Closing my account removes me from potential future class action pools.

Gamemaster1379··on 4chan has been hacked, Database exposed
A lot of people are cross referencing the emails to find out more personal info on the team.

The hacker also is showing admin panels such as "private ban reasons" as I recall and a private janitor board and all it's message contents.

Gamemaster1379··on Open guide to equity compensation
That's what I started as well with this employer. I never wanted to get involved with their other project but they forced me on it. I was trying to find another employer the entire time but it was just around the time Trump got elected the first time and nobody seemingly wanted to hire
Gamemaster1379··on Open guide to equity compensation
I got forced into working for some garbage startup at a job early in my career. The CEO was absolutely psychotic and never put much effort into hiding his motives.

The guy gave me a "Pre selection" letter (bokded at the top that it was "NOT A LEGAL DOCUMENT") that I was selected to receive 1,000,000 shares, vested at 250k a year (no one year cliff into monthly). 1,000,000 of how many? Didn't say. Percentage? Nope. Was it 25% 3% .00003% Who knows!

I eventually was forced out after him verbally abusing me, making unsubstantiated accusations about how I spoke to other employees, and doing things like asking me to clock out and continue to talk about work.

I received two death threats after I quit. And, seven years later, I get a threatening letter falsely accusing me of defaming the company under random online accounts. After rejecting the allegations, I got a "settlement letter" that demands I forfeit all obligations, and can never talk about the employer again. It also explicitly stated I'd get $0 and that they "wouldn't appear at my place of residence" as my benefits.

Last I saw the SEC audited them and said they had no revenue and no products to commercialize.

They raised $6m on fundraising sites selling SAFEs, but had $800k in assets and $6m in debt. Oh, the most interesting part is the owner had the company paying his other computer repair business $5k a month for IT services.

It really reenforced for me how meaningless the whole process. Working for that company was a lifetime mistake.

Gamemaster1379··on I made a show shuffler that shuffles shows in order
Check out pseudoTV
Gamemaster1379··on A decompilation and port of Sonic Advance 2-a GameBoy Advance game written in C
Both Ocarina of time and Majoras Mask are able to run on PC. For Ocarina of Time, it was done through manual de compiling. For Majoras Mask, a static analyzer was used.

The codename for Ocarina of Time was Ship of Harkinian. The one for Majoras Mask is 2Ship2Harkinian.

Both can result in the same outcome, but the readability of underlying source differs

Gamemaster1379··on A decompilation and port of Sonic Advance 2-a GameBoy Advance game written in C
Ah. I think you're right. I did confuse it with the PS Classic. I thought they had done an actual PSX port that lowered rendering to compensate. I must've been mistaken.
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