253 karma · joined May 23, 2020
You then end up with one player who can solo an entire enemy team of 6, dominating the game; OR being incredibly toxic to his team for not meeting his expectations and throwing the game.
It takes 1 player per match to ruin it for everyone else. In Overwatch, if 10% of accounts were smurfs, you statistically would have at least one in around half your games. Players eventually can't progress and make progress to get better because the top 1% of players at 4500 SR gatekeep 2800 SR and above.
eSports and eCelebs have driven metas in almost every single gamr by popularizing the tactics THEY like. Depending on the genre, certain subsets are gravitated towards (hitscan and/or speed).
"meta play" often represents less than 10% of all the game has to offer. Significant amount of maps, items, game mode, and characters are never played for being rules inferior. "top players" perform the exsxt same plays and counterplays over and over and over again. The moment someone with any talent comes in and uses something non meta, tbey clean house because the "top players" are conditioned to only respond to their bubble. An "objectively inferior" character by numbers can still win if the opponent lacks the know how on how to respond to that character.
The worst part is, the moment something like this happens? The in group at the top doesn't adapt like a "top player" should. They whine and moan and move to ban the character or thing that bested them.
I used to be a top level competitive player back in the day. The character had some crazy tanky stall mechanics that nobody used because it wasn't popular. In one season, I did a showcase match prep. Every match they kept bamming my weapon sets. After banning every weapon, I was still able to pull off the tactics - - the coordinators got so frustrated they ended up changing the map and game modes themselves. That I understand, that particular game has since been retired and has not beem played to this day in any league
Overwatch 1 os a team of 6. At launch, there were no restrictions. You could be and switch to any hero or role at anytime. That includes duplicates. Want to have 6 of the same tank? Go for it.
Eventually duplicate heroes was decided too hard to balance. They stopped duplicate heroes. Now you could switch to any hero or role at any time, but it must not be a hero already on your team.
As they added more shield tanks, it became harder to balance around. "GOATS" (I have no idea what the acronym means) became "meta" which was 3 tanks, 3 supports.
Eventually Blizzard gave up on balancing GOATS and forced role queue. 2 tanks, 2 dps, 2 supports. The role you start with is the role you had to stay in. You could switch to any hero in that role at any time so long as it wasn't what the other person was on.
Games were still sluggish, and Blizzard, with Overwatch 2 is making a lot of changes to speed the game up. Particularly, they're reducing a lot of CC abilities and eliminating 1 tank role. Games are now 5v5 with 1 tank, 2 dps, and 2 support
Sure, the money isn't generating more wealth, but that amount is finite. It's a cushion that should effectively indefinitely and every dollar beyond is vigorously invested. And, should something happen to employment, you use it as a buffer (assuming no severance) and replenish as soon as you're employed again.
I have a friend who helped me get where I am. He makes even more than I do, but financially, I'm more well off than he is because he thinks that every single dollar needs invested -- to the point that despite making the top 2-3% of income for our entire region, he regularly is paying off revolving credit card interest because he isn't equipped to pay a $500 unexpected expense.
Sure, if you invest every single dollar, it's always earning 7-10% on average. But if you have to then pay 20%+ APR on credit cards because you can't handle unexpected expenses, it begs the question whether you're really getting ahead.
I worked at a computer repair company in Sacramento where the CEO was openly racist and regularly verbally abused employees. Both he and his HR manager gave me death threats. HR manager also made an insanely racist remark about my Mexican wife.
I tried suing them after being forced onto permanent unpaid leave for all the laws they broke plus my in writing equity statement for a startup i was forced to work in while there. They hired the biggest defense first in California and stalled it out (they knew I was with a pro bono lawyer because they paid like shit)
What would you suggest for a small independent entrepreneur looking to come up with his own SaaS? I'm pretty comfortable with a broad enough frontend and backend stack from my day job. Where I lack is market research.
I'm more expecting them to try and get out on a private acquisition instead though. They run themselves as scammy con artists. They're really good at marketing and selling, not building or managing.
I have in writing that I would have vested 3%. I would have vested .75%
Netplay, multi format support. Etc. All previous game charts are available in formats compatible with Phase Shift.
That seems to suggest they facilitated online marketplaces where these are sold -- and I don't believe they've ever sold pre-loaded games in these.
At most they advertise possibility of using homebrew. If you can run unsigned code, you can write unsigned code to dump retail games. But Team Xecutor doesn't explicitly encourage those specific actions nor distribute them online (only to cover their asses, of course that's what people buying them buy them for)
Eventually went from bad to worse. It was so stressful it caused a condition of mine to flair up. Long story short, I was vomiting blood and stomach acid on the daily in the mornings. Work from home would have accommodated me but they refused because the CEO was an asshole. He let others work from home as a "favor", but wouldn't meet medical needs.
After giving me more than one death threat, I finally quit and sued. Pro bono, of course, since I had no money.
They hired the most expensive defense firm in California to take the case over what would have been a $5-$10k settlement. My lawyer was unbelievably startled by this, and immediately dropped the case after.
Particle also has partnered with Twilio in the past. I know there was some legacy integration with Twilio SIMs.
Particle's value prop is an IoT platform where cellular connectivity is a component. If anything, this seems like it would be complimentary and not a killer to their value prop.