813 karma · joined June 12, 2020
As someone with a baseline dopamine deficiency (permanent nihilistic depression-like symptoms), my trips were always “bad trips”, but I used to enjoy them akin to how one might enjoy a horror movie or haunted theme park. I like to think it changed me for the better, but I’m not certain there weren’t lasting negative effects. I was used to darkness, but they magnified it by orders of magnitude… and you can’t “un-see” stuff like that.
Just a word of caution — when planning on trying them for the first time, i suggest making sure the first dose is smaller than the recommended starter dose, and work your way up — you can always take more mushrooms, but you can never un-take them.
I apologize for the snark, it was unwarranted. I spend a lot of time building stuff with WebGL, and it pains me to know that all my work could be for naught. I’m curious, why do you personally reject WebGL?
I wanted to do it all locally / serverless but I struggled to find a good client friendly library for parsing meta tags that was 0 deps and typed so I wound up making a cloudflare worker to bypass cors and manually streamed the html to extract and parse the head element with a bit of regex and elbow grease.
It worked out, but I wish the HN api would cache and provide that stuff once to save the authors from the extra load of all the clients like mine that need to make extra requests to each articles home page.
Gotta second your shout to Webcontainer tech too. Being able to run Sveltekit in the online REPL with a full virtual filesystem / Vite env is pretty incredible. Lots of exciting possibilities there.
Edit: that vscode extension with typescript support actually seems perfect for me!
Might be a fixed parent element missing `overflow-y: none;` but the lack of devtools on mobile means I can’t check (even more tangentially, if anyone knows a way to access something like devtools in iOS, I would be thrilled to hear about it).
Exploring raytraced worlds on my 3090Ti in a high resolution Vive or Valve Index delivers a level of immersive experience that’s impossible to achieve on Quests hardware.
The Quest 3 is still a bit of a potato but one day, quality and convenience will converge into a sweet spot that clicks for more people in a way that only enthusiasts get to experience nowadays. A portable Index would likely have the impact people tend to expect when they imagine futuristic VR.