44 karma · joined October 5, 2011
What's also very fascinating is how fast the scammers have caught up.
https://reddit.com/r/cryptomoonshots
Enjoy the read
https://en.wikipedia.org/wiki/The_Paradox_of_Choice
I'd imagine that in some ways people would be happier since their entire existence would just be predicated by workflow, but that's just an offshoot hypothesis.
Also, those rumors (people manipulating VIX near expiration dates) have been circulating for a while now and CBOE has denied all of them.
I'm mostly interested to see what the SEC makes of it all and if there will be any indictments made, but I honestly doubt that there will be.
For one, "insane micro" was around before SC2 and was more of a deciding factor in BW than SC2. For instance, if you pay attention and analyze pro games you'll notice that macro (the boring repetitive work) that you think was flushed out from BW was actually just translated into other, equally monotonous tasks in SC2. Also, SC2's fights (outside of early skirmishes) are MUCH more based around creating concaves or fighting in favorable positions, and not actual micro. In BW micro is far more of a deciding factor in fights. (see: any pro-game fight consisting of supply over approximately 120 aka deathball)
Another thing, MarineKingPrime didn't really "invent" marine micro, he just excelled at it. And SlayerS isn't a player, it's a team name.
For the last part regarding optimal resource management and exploring timings and makeups, build orders have been virtually completely fleshed out and maximized. There really isn't much that say, 1000 APM (just a stupidly high impossible number to represent computer APM) could do that 300 APM (pro player human APM) couldn't in terms of gaining an early advantage in build orders.
"We have committed to spend $2 billion with Google Cloud over the next five years and have built our software and computer systems to use computing, storage capabilities, bandwidth, and other services provided by Google Cloud, some of which do not have an alternative in the market. We are currently negotiating an agreement with another cloud provider for redundant infrastructure support of our business operations. In the future, we may invest in building our own infrastructure to better serve our customers."
It would also be neat to have options on how many segments you wanted, the size of them, location, that sort of thing.
I'm not saying everyone wants this - maybe this will spur you into thinking of something else innovative. I just think that it's really annoying to drag and drop icons on my desktop as is - and an application could potentially make that easier.
I hope this helps :)
Can you touch base on what this covers and how much experience you should have to begin this?
It addresses the point of people being afraid to express themselves because there is almost always a large mass of objects to pin - so you should feel more comfortable pinning something that you may or may not be secure about your friend's agreeing with. If someone was to think "Wow, those shoes are ugly" and you had it pinned - hey, it's a huge pinboard and I'm sure they agree with more things about you than they disagree.
It's also a complete positive board - much like the like system is, there isn't a way to track how many people don't like something - so there's safety in numbers of pinning something someone else already has pinned.
I think that something innovative that could possibly be added towards the pinning system is to allow people to add their own tags to the objects that you can pin - and allow people to add the pins to their own groups - and allow these groups to be reviewed publicly like a portfolio. It would be much easier to obtain information about people who like groups of specific objects then. (Assuming this isn't already done - I'm not a Pinterest user myself.)
4 * 3 * 2 * 1 = 24
is this incorrect for me to use this as a solution?
edit:
http://news.ycombinator.com/item?id=3550753
This is what I was trying to convey - I guess he's the big winner!
My opinion on this matter is that the actually starting with some hands on material is much better than explaining a programming process. Mostly because beginner programming is fairly easy to understand without learning a proper process - and I'm not saying that proper process isn't important, it very much so is - I'm saying that it would probably be a lot more enjoyable to actually have them solve simple solutions first.
I find that my favorite part as someone with still much to learn about programming is the ability to find my own neat solutions and try to make them work.
And that's an interested idea, how do you think user growth will affect this model?
I think that HN is set up to only be as 'good' as the users, and I know that this is true of any community, but there are still issues that often spur from differing opinions no matter how awesome the community is. I believe that the best way to combat something that you don't approve of is to just ignore it. I think that the comments that people consider unfit for HN are few and when ignored will make the poster consider changing his posting technique to gain more popularity and give weight to his words, because after all we all want to be heard. That being said, is the present that much different from the past?