2,265 karma · joined February 4, 2009
Isn't the salt of another app really easy to decompile and figure out?
After that, a competing app could find out if you've used the device ID already, which actually seems less secure than the original UDID apple provided.
The last thing I want is for apps I install to phone home with a list of other apps I have installed!
Just bought it for $5 to re-watch!
To keep it simple they should have left out the second method.
Unless I'm incredibly wrong!
Also, previously on Hacker News:
Zynga CEO: "Just copy what they do and do it until you get their numbers." http://news.ycombinator.com/item?id=1675483
Toronto already has around half a dozen mobile game developers - I'm curious as to why they chose to acquire this particular shop.
But I offer this thought: do you feel like you might tell your kids or grandkids that you remember a time when any of your friends could try out the software your created on their own devices? When anyone had the ability to do whatever they wanted with their devices, without having to agree to a license agreement first?
We were upset because it demonstrates that Apple can effectively make up reasons to block your app when none previously exist.
Moreover, it shows they clearly have no sense of humor.
Forumwarz launched in 2007. You can buy brownie points with real currency. The brownie points can be converted into the game's currency, Flezz, which can then be gambled through conversations with GambleBot, a robot you can speak to via IM in the game.
Your winnings can be used to purchase virtual items, those items can be traded with other players through our auction house (the auction house was added in 2009, I believe).
There are limits on how you can trade the virtual items to discourage people just buying their way to the top of the game.
Obviously I'm not a lawyer but I feel like if our game isn't exactly prior art, it's pretty damn close!
(As an aside, I run a site that gets over two million hits A DAY, I pay nothing for my database, and about $100/mo for hosting.)
In fact, looking through the site, the changes that make up Phusion 3 are incredible. If it works as advertised, there should be no advantages to running Unicorn or a pack of Mongrels anymore. I can hardly wait to try it out!
I wonder now if they ever did get around to charging for the service.
Yes they can earn interest on money, but it's much more likely to me that they are covering their asses about the money rather than earning a small amount of interest on it.
Paypal has to deal with a lot of fraud. If you listen to the owners in interviews they say they lost a ridiculous amount of money in the early years to fraudulent users. It is reasonable for them, in my opinion, to make sure the money was owed to you before giving it to you.
I think people are being very knee-jerk with their reactions about all of this. Yes, it's annoying to have your money frozen temporarily, but Paypal is basically on the line for all of that money if it turns out to be fraudulent. All they need is a series of business documents proving you really are who you say you are, and then they will hand over the money.
Let's face it, few people show up out of nowhere and earn a million dollars in a month!
Notch even knows this, if you read his blog post he says he's sure it'll get sorted out. Once you go through this process once they will not do it again.
The original Mongrel was known for its powerful request handler that didn't let many of the same security attacks through. In fact, in the Ruby world, many other non-mongrel web servers used the mongrel handler for that very reason.
Most Ruby developers will never use C unless they really care about extracting every last drip of performance from something. In most production deployments I've seen, the only gem that is compiled from C is the mysql one, for example.
It requires a completely different approach to programming so many programmers haven't made the leap. Additionally, some kinds of software problems seem to be unparallelizable by default.
Having said that, there is an advantage to a many-core machine right now: you can run many tasks (programs) simultaneously. Even if a program can only use one core, your OS should be smart enough to run it on its own core.
Of course then they might contend for other resources, like disk or video throughput.
It was amazing experience that I wouldn't trade for anything, and I met so many amazing people and learned a lot, but eventually I realized that earning half of what I was capable of earning as a developer wasn't a good idea in the long term.
I now maintain the site on a part time basis along with a half dozen volunteers. The site still pays its operating costs but there isn't too much left over.
My goal is to run the site as long as possible, which is a lot more affordable now that it isn't doing 40M pageviews a month.
I'd know: my web based MMO, Forumwarz is one. People can pay to buy some kinds of "E-Peen" which is our version of badges.