17 karma · joined April 16, 2015
The other 6 months I agree has left people in a limbo. Only people following the discussions closely would have an idea of which direction they were going.
While I would love a simpler, more readable project file, I understand that the tooling already out there relying csproj format, probably makes it not worthwhile changing.
Here I have the clients ping the server every 2 seconds, and if I haven't received a message with in 10 seconds (including other messages than ping) I consider the client dead.
Each socket is assigned to an individual player, and if that player opens a second connections the old one dies.
To be honest - In regards to the missed messages and order of events, I just cross my fingers and hope TCP does that for me.
In regards to the clustering, I have my map split up into sections, so most of the messages that needs to be send, are only to the people in that sector. So I rarely send a message to all players.
I'm still experimenting, so I'll probably still have a lot of edge cases that I'll have to cover. But for now it seem to work well.