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AwesomeBean

17 karma · joined April 16, 2015

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AwesomeBean··on Slap – A Sublime-like terminal-based text editor
Try doing this with regular expressions.

https://gifs.com/player/G6m3vQ

AwesomeBean··on Ask HN: Which games are you playing in free time?
It really is amazing how much more relaxing casual is when you turn down VoIP.
AwesomeBean··on Most Vegetarians and Vegans Eventually Return to Meat
I think that's true, but the same statistics of people on diet can be found, and I think (without any statistics of my own) that culture and group mentality plays a role there as well.
AwesomeBean··on Announcing .NET Core Tools 1.0
Well for the last 4 months, MSBuild alpha has been out with the option to use "dotnet migrate" to migrate a project.json to a project.csproj file.

The other 6 months I agree has left people in a limbo. Only people following the discussions closely would have an idea of which direction they were going.

AwesomeBean··on Announcing .NET Core Tools 1.0
You make it sound like this change was a snap decision. It's been known for at least 10 months now that project.json was going away. All the documentation I stumbled upon on github also made this clear.

While I would love a simpler, more readable project file, I understand that the tooling already out there relying csproj format, probably makes it not worthwhile changing.

AwesomeBean··on Quantifying the Impact of “Cloudbleed”
Why? As long as they come along with facts and data, then that's a good thing.
AwesomeBean··on Show HN: WebSocket-first development
I'm working on a browser game, that does all communication to the game server through WebSockets.

Here I have the clients ping the server every 2 seconds, and if I haven't received a message with in 10 seconds (including other messages than ping) I consider the client dead.

Each socket is assigned to an individual player, and if that player opens a second connections the old one dies.

To be honest - In regards to the missed messages and order of events, I just cross my fingers and hope TCP does that for me.

In regards to the clustering, I have my map split up into sections, so most of the messages that needs to be send, are only to the people in that sector. So I rarely send a message to all players.

I'm still experimenting, so I'll probably still have a lot of edge cases that I'll have to cover. But for now it seem to work well.

AwesomeBean··on ASP.NET 5 is dead – Introducing ASP.NET Core 1.0 and .NET Core 1.0
Indeed - I think this is a welcome change. Might make it confusing for a year - but makes way more sense for the next 14 years.
AwesomeBean··on I Turned Off JavaScript for a Week
Just download NoScript - it's better than turning JavaScript off and on all the time anyway.