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Atrix256

221 karma · joined June 17, 2016

Graphics research at EA SEED. Previously a game/engine/graphics/audio/animation programmer at blizzard, monolith, midway and others. Blog.demofox.org
submissionscomments

Machine Learning for Game Devs: Part 2

ea.com·1 pts·Atrix256·
0

Taking a Stroll Between the Pixels

blog.demofox.org·95 pts·Atrix256·
2

Prefix Sums and Summed Area Tables

blog.demofox.org·2 pts·Atrix256·
0

Granular Audio Synthesis

blog.demofox.org·1 pts·Atrix256·
0

What the Heck Is Blue Noise?

blog.demofox.org·2 pts·Atrix256·
0

C++ Differentiable Programming: Searching for an Optimal Dither Pattern

blog.demofox.org·1 pts·Atrix256·
0

Dissecting “Tiny Clouds”

blog.demofox.org·2 pts·Atrix256·
0

Demystifying Floating Point Precision

blog.demofox.org·3 pts·Atrix256·
0

Animating Noise for Integration Over Time

blog.demofox.org·1 pts·Atrix256·
0

Transmuting White Noise to Blue, Red, Green, Purple

blog.demofox.org·3 pts·Atrix256·
0

Generating Blue Noise Sample Points with Mitchell’s Best Candidate Algorithm

blog.demofox.org·5 pts·Atrix256·
0

Calculating the Distance Between Points in Wrap Around (Toroidal) Space

blog.demofox.org·106 pts·Atrix256·
39

Half Tile Offset Streaming World Grids

blog.demofox.org·28 pts·Atrix256·
7

Generating Random Numbers from a Specific Distribution with Rejection Sampling

blog.demofox.org·1 pts·Atrix256·
0

Generating Random Numbers from a Specific Distribution by Inverting the CDF

blog.demofox.org·66 pts·Atrix256·
10

Counting Bits and the Normal Distribution

blog.demofox.org·1 pts·Atrix256·
0

Why Are Some Shadows Soft and Other Shadows Hard?

blog.demofox.org·1 pts·Atrix256·
0

SIMD / GPU Friendly Branchless Binary Search

blog.demofox.org·82 pts·Atrix256·
46

When Random Numbers Are Too Random: Low Discrepancy Sequences

blog.demofox.org·3 pts·Atrix256·
1

Solving N Equations and N Unknowns: The Fine Print (Gauss Jordan Elimination)

blog.demofox.org·2 pts·Atrix256·
0

Plastic Bag Ban – Semi Reusable Bag Kiosks a Better Solution?

blog.demofox.org·2 pts·Atrix256·
0

Neural Network Recipe: Recognize Handwritten Digits with 95% Accuracy-C++/nolibs

blog.demofox.org·3 pts·Atrix256·
1

Neural Network Gradients: Backpropagation, Dual Numbers, Finite Differences

blog.demofox.org·2 pts·Atrix256·
0

How to Train Neural Networks with Backpropagation

blog.demofox.org·4 pts·Atrix256·
0

Multivariable Dual Numbers and Automatic Differentiation

blog.demofox.org·1 pts·Atrix256·
0

A Geometric Interpretation of Neural Networks

blog.demofox.org·3 pts·Atrix256·
0

Raytracing Reflection, Refraction, Fresnel, Total Internal Reflection, Beers Law

blog.demofox.org·4 pts·Atrix256·
0

Incremental Least Squares Surface and Hyper-Volume Fitting

blog.demofox.org·1 pts·Atrix256·
0

Incremental Least Squares Curve Fitting

blog.demofox.org·3 pts·Atrix256·
0

Evaluating Points on Surfaces and in Volumes Using the GPU Texture Sampler

blog.demofox.org·1 pts·Atrix256·
0