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AspisAiantos

2 karma · joined July 23, 2026

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AspisAiantos··on The Pneumatics of Hero of Alexandria (1851)
I've thought about doing something similar before!

For the Antikythera Mechanism, you might enjoy this video of someone re-creating it (with a few improvements).

https://youtu.be/mTsCx0E7YkA?si=X6X33n96Y9usI6DO

Clickspring on YouTube also has a series dedicated to a reconstruction of the mechanism. Both are fantastic.

https://www.youtube.com/watch?v=dRXI9KLImC4&list=PLZioPDnFPN...

AspisAiantos··on The Pneumatics of Hero of Alexandria (1851)
I absolutely love stuff like this. It is truly incredible what people were able to build so long ago. I always enjoy hearing their thought process and some of the strange stuff they came up with. "A bird made to whistle by flowing water" for instance, is something that I don't think would ever have popped into my mind.
AspisAiantos··on I made a game where you build a CPU from logic gates
I like this idea a lot! I think that there are a few small details that would improve the user experience if you're looking for feedback.

1. Please please please apply `user-select: none;` to everything within the circuit canvas. Almost more often than not I would end up dragging text that had been highlighted rather than any of the actual gates or inputs.

2. Having to switch between 'select', 'wire', and 'delete' modes is a bit cumbersome.

3. Absolutely no progress seems to be saved on navigation or page reload. I've completed the first level several times and if I go anywhere else or reload after completing it, the site shows zero levels completed and shows the tutorial again.

AspisAiantos··on Learn OpenGL, extensive tutorial resource for learning Modern OpenGL
I've gotten through the Getting Started section and found it to be quite good overall. A few times it seems to make some jumps back and forth between slightly different setups, which might lead to some problems debugging.

I definitely recommend it to anyone interested! Honestly one of the biggest things it helps with is explaining the setup boilerplate for OpenGL.