166 karma · joined March 3, 2014
https://eric.engestrom.ch
And credit: https://twitter.com/renderpipeline/status/699501481632886786
As far as participating in the design of the standard, are you really saying you'd want everyone and their mother to have their word? I think it's best to leave this to GPU vendors and engine implementers, as they're the ones who know how it can work.
Most CPUs today come in multicore configurations, and applications uses software multi-threading to take advantage of this capability.
This presentation will explain some of the ways Vulkan enables software multi-threaded scaling, and how this might be used.
Presenting will be Tobias Hector, Software Design Engineer for Vulkan and OpenGL ES, Imagination Technologies