Yes, it was really fun!
Yes, doubled if you meant... To calculate the next generation I dumped the current (vga memory) after the grid is rendered to a buffer in memory and calculating the next one right to video memory back.
1,930 karma · joined May 25, 2013
Yes, doubled if you meant... To calculate the next generation I dumped the current (vga memory) after the grid is rendered to a buffer in memory and calculating the next one right to video memory back.
"i assume you know this, but I'll link if you need more background or refresher".
You're almost right is here :) Actually I put many links and not give much explanation only with one reason: kernel is very very big code-base and it is very hard to explain every line of code